[sword-devel] Explaine ThML markup
David's Mailing-list and Spam Receiver
sword-devel@crosswire.org
Tue, 25 Mar 2003 18:48:03 -0500
On Tuesday 25 March 2003 06:32 pm, Chris Little wrote:
> Except that this isn't possible. The greatest number of codepoints that
> any font using current formats can support is 65k. I'm pretty sure we're
> over that already, between points assign in the BMP & SMP.
Well this is a deficency on the part of the fonts and formats not unicode. And
if you don't have need but of a handful of codepoints then it's indeed
possible. In the example I gave about my fonts in BibleTime, I used Lucida
Sans Unicode for all of them until I downloaded SIL fonts (or well as of this
email I've still not done that yet as I'm lazy).
> It would be pretty nice if Sword could better handle switching fonts based
> on codepoint, but this seems logically to be best handled at render time
> by the layout engine in use (so it's probably best left to front-ends).
> The WebstersDict module actually isn't supported by any current font.
> Code2000 catches almost everything, but there are some musical symbols
> from the SMP that I have only seen in the Code2001 font.
Even if we do handle it I think we should still not steal font rendering from
the front ends, just provide better mechanisms for them to do it.
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