[sword-devel] Older iOS devices and future PocketSword releases?
TS
outofthecube at icloud.com
Mon Oct 24 22:24:21 MST 2016
Yes, Manfred is correct. To go into more detail, the settings I’ve been using are the defaults for Xcode 7.3.1 which are armv7 and arm64. Armv7 should work for all iPhone and iPads running in 32 bit mode except for the very early models. I looked through Apple’s documentation on it to see what each model ran on.
Here’s also a website with a chart I found:
http://iossupportmatrix.com/
On Xcode, you can manually set how far back an iOS version to support. I think Nic has already been doing that to support iOS 5.1.1. I’ve been using iOS 6 due in part to the last mailing list posting I did regarding how old the support should be.
-TS
> On Oct 22, 2016, at 3:50 AM, Manfred Bergmann <manfred.bergmann at me.com> wrote:
>
> 32 + 64 bit is not a problem.
> Xcode will usually build multiple architectures and combine them in one app.
>
> The issue is API compatibility.
> When building with the latest Xcode the oldest iOS target version is iOS 8.
> That means any new build of PocketSword will probably not be able to target anything below that.
>
>
> Manfred
>
>> Am 22.10.2016 um 12:29 schrieb David Haslam <dfhmch at googlemail.com>:
>>
>> Assuming that the programmers eventually succeed in getting the 64bit version
>> of PocketSword compiled without errors, may I remind developers that there
>> are still many users who, like me, have older iOS devices that are only
>> 32bit.
>>
>> We don't want to abandon PocketSword users that have older machines. It's
>> impossible to install a 64bit app into a 32bit device.
>>
>> Some app developers therefore have two editions of each app, one for 64bit
>> devices and one for 32bit devices. For example, the iOS app called VPN
>> Unlimited from KeepSolid.
>>
>> Not being an iOS app developer, I don't know if there is an alternative way
>> to resolve this, other than having two separate apps.
>>
>> (I've seen Windows apps that detect whether the processor is 32bit or 64bit,
>> and which proceed with the installation accordingly. There are further
>> complications in 64bit PCs, as the updater ideally needs to detect any
>> previous 32bit version of the program, and offer to first delete that before
>> installing the 64bit version.)
>>
>> Please remember this as the project proceeds. Thanks.
>>
>>
>> Best regards,
>>
>> David
>>
>>
>>
>> --
>> View this message in context: http://sword-dev.350566.n4.nabble.com/Older-iOS-devices-and-future-PocketSword-releases-tp4656505.html
>> Sent from the SWORD Dev mailing list archive at Nabble.com.
>>
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