[sword-devel] Older iOS devices and future PocketSword releases?

Manfred Bergmann manfred.bergmann at me.com
Sat Oct 22 03:50:27 MST 2016

32 + 64 bit is not a problem.
Xcode will usually build multiple architectures and combine them in one app.

The issue is API compatibility.
When building with the latest Xcode the oldest iOS target version is iOS 8.
That means any new build of PocketSword will probably not be able to target anything below that.


> Am 22.10.2016 um 12:29 schrieb David Haslam <dfhmch at googlemail.com>:
> Assuming that the programmers eventually succeed in getting the 64bit version
> of PocketSword compiled without errors, may I remind developers that there
> are still many users who, like me, have older iOS devices that are only
> 32bit. 
> We don't want to abandon PocketSword users that have older machines. It's
> impossible to install a 64bit app into a 32bit device.
> Some app developers therefore have two editions of each app, one for 64bit
> devices and one for 32bit devices. For example, the iOS app called VPN
> Unlimited from KeepSolid.
> Not being an iOS app developer, I don't know if there is an alternative way
> to resolve this, other than having two separate apps. 
> (I've seen Windows apps that detect whether the processor is 32bit or 64bit,
> and which proceed with the installation accordingly. There are further
> complications in 64bit PCs, as the updater ideally needs to detect any
> previous 32bit version of the program, and offer to first delete that before
> installing the 64bit version.)
> Please remember this as the project proceeds. Thanks.
> Best regards,
> David
> --
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