[sword-devel] Interverse Material
Troy A. Griffitts
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Mon Oct 8 05:25:28 MST 2012
CORRECTION: In my last I say:
we created a new interface method: SWModule::getRenderHeader()
...
My thought was that you could include what you get from
module->getRenderFilter()
This last line should read:
My thought was that you could include what you get from
module->getRenderHeader()
On 10/08/2012 12:02 AM, Karl Kleinpaste wrote:
> You're correct, I hadn't done anything about that as I converted to
> XHTML. So now I've done that, and at first blush it's fine.
>
> It's the 2nd blush that gets me. When I turn on Strong's or morphology,
> it has the effect of disabling red words. I suspect that my
> too-close-to-the-HTML blocking algorithm for Strong's and morphology has
> a bad interaction with this, that is, it's probably my own fault. I'll
> look into it and fix it if so.
>
> What I should really do is abandon the dreadful too-close implementation
> entirely and re-do it The Right Way. Maybe I'll find another 'round
> tuit and take care of that. Not sure right now, too many irons in the
> fire.
>
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