[sword-devel] pinyin in Chinese sword module

Peter von Kaehne refdoc at gmx.net
Fri Oct 1 12:41:50 MST 2010


On 01/10/10 14:20, Troy A. Griffitts wrote:

> I believe we have a Chinese -> Pinyin glossary module and we used to
> show a demo where you can choose this glossary as your "Primary
> Dictionary" in The SWORD Project for Windows preferences, and then you
> can turn on mouse over dictionary lookup.
> 
> This allows hovering the mouse over any character and getting the
> Pinyin.  It lets Microsoft's Rich Edit control decide what it thinks a
> 'word' is and I believe it mostly chooses a single character for
> Chinese, but also might be more logical.

I think this is the problem with this approach. The transliteration is a
many to many relationship where all depends on the context. So a simple
look up is not the most helpful. The point of the ruby note would be to
state _here_ this sign reads like _that_.

The alternative might be to pack the pin-yin version into a verse foot
note. A lot faster to code than doing a word for word ruby note. Though
on the long term ruby is the solution, I think.

> Actually, I don't see the glossary available in our repo any longer,
> unless it is named something not obvious to me.

It has ended up in the dictionary section.



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