[sword-devel] search function?
Kevin Field
kev at brantaero.com
Fri Oct 1 18:24:38 MST 2004
Hi Troy,
Okay, I'm surely not understanding this correctly, but I'll half-
propose a solution anyway and hopefully in telling me why it's no good
I'll understand better. :) But first:
> Sure! We'd always love the help. Briefly, (this assumes you
> understand the SWModule/SWKey construct in the API) a key has the
> concept of a numeric index(). Basically, the current modus opperandi
> in
> SWModule::search is to set the module to the end, check the module's
> key->index() and use that as the high value. Then, set the module to
> the beginning and start the search. After performing the search for
> an
> individual entry, the key->index() is checked to see where we're at,
> do
> the math, and report the %.
I get the concept, but I don't understand exactly how it's breaking
down when there's a scope, or what's with all the 'KLUDGE' comments in
the code and whatnot. Anyway, carrying on:
> A different way to do this would be to add an
> SWModule::entryCount(),
> use that as the high count, and merely have an int pos that we pos++
> while iterating during the search.
Couldn't we just make SWModule::search() take SWListKey *scope instead
of SWKey *scope? Then we can just use ListKey::Count(). I don't
really get how you can provide a range with just an SWKey and not an
SWListKey. In Scripture Guide we're passing it an SWListKey we make
using 'parse' anyway. Is there other software out there that doesn't?
How does that work?
Thanks,
Kev
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Kevin Field
Today's matchup: The Great I AM versus the great I
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Food for thought:
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