Package | Description |
---|---|
org.crosswire.common.activate |
Code to allow classes to be started-up and then shutdown later to
conserve resources.
|
org.crosswire.jsword.book |
The Book package provides an interface to a real store of data.
|
org.crosswire.jsword.book.basic |
The Basic package contains default and abstract implementations of the main
Book classes.
|
org.crosswire.jsword.book.readings |
An implementation of BookDriver and Dictionary that read provide access to
readings planners.
|
org.crosswire.jsword.book.sword |
An implementation of the Book interfaces that reads from SWORD project
books (modules).
|
Class and Description |
---|
Activatable
A class can be Activatable if it needs a significant amount of memory on an
irregular basis, and so would benefit from being told when to wake-up and
when to conserver memory.
|
Kill
Enumeration of how memory is returned.
|
Lock
This class only exists to dissuade you from calling activate() directly on an
Activatable object.
|
Class and Description |
---|
Activatable
A class can be Activatable if it needs a significant amount of memory on an
irregular basis, and so would benefit from being told when to wake-up and
when to conserver memory.
|
Class and Description |
---|
Activatable
A class can be Activatable if it needs a significant amount of memory on an
irregular basis, and so would benefit from being told when to wake-up and
when to conserver memory.
|
Lock
This class only exists to dissuade you from calling activate() directly on an
Activatable object.
|
Class and Description |
---|
Activatable
A class can be Activatable if it needs a significant amount of memory on an
irregular basis, and so would benefit from being told when to wake-up and
when to conserver memory.
|
Class and Description |
---|
Activatable
A class can be Activatable if it needs a significant amount of memory on an
irregular basis, and so would benefit from being told when to wake-up and
when to conserver memory.
|
Lock
This class only exists to dissuade you from calling activate() directly on an
Activatable object.
|