sword::ListKey Member List

This is the complete list of members for sword::ListKey, including all inherited members.

add(const SWKey &ikey) (defined in sword::ListKey)sword::ListKey [virtual]
arraysword::ListKey [protected]
arraycntsword::ListKey [protected]
arraymaxsword::ListKey [protected]
arraypossword::ListKey [protected]
boundSetsword::SWKey [mutable, protected]
classdefsword::ListKey [private, static]
clear()sword::ListKey [virtual]
ClearList()sword::ListKey [inline, virtual]
clone() constsword::ListKey [virtual]
compare(const SWKey &ikey)sword::SWKey [virtual]
copyFrom(const ListKey &ikey)sword::ListKey [virtual]
copyFrom(const SWKey &ikey)sword::ListKey [inline, virtual]
Count()sword::ListKey [virtual]
decrement(int step)sword::ListKey [virtual]
equals(const SWKey &ikey)sword::SWKey [inline, virtual]
errorsword::SWKey [protected]
Error()sword::SWKey [virtual]
getClass() constsword::SWObject [inline]
GetElement(int pos=-1)sword::ListKey [inline, virtual]
getElement(int pos=-1)sword::ListKey [virtual]
getRangeText() const (defined in sword::ListKey)sword::ListKey [virtual]
getShortText() constsword::SWKey [inline, virtual]
getText() constsword::ListKey [virtual]
increment(int step)sword::ListKey [virtual]
Index() constsword::ListKey [inline, virtual]
Index(long index)sword::ListKey [inline, virtual]
init() (defined in sword::ListKey)sword::ListKey [private]
isBoundSet() constsword::SWKey [inline, virtual]
isTraversable() constsword::ListKey [inline, virtual]
keytextsword::SWKey [protected]
ListKey(const char *ikey=0)sword::ListKey
ListKey(ListKey const &k) (defined in sword::ListKey)sword::ListKey
myclasssword::SWObject [protected]
operator const char *() constsword::ListKey [inline]
operator!=(const SWKey &ikey)sword::ListKey [inline]
operator++(int)sword::ListKey [inline]
operator+=(int steps)sword::ListKey [inline]
operator--(int)sword::ListKey [inline]
operator-=(int steps)sword::ListKey [inline]
operator<(const SWKey &ikey)sword::ListKey [inline, virtual]
operator<<(const SWKey &ikey)sword::ListKey [inline]
operator<=(const SWKey &ikey)sword::ListKey [inline, virtual]
operator=(const char *ikey)sword::ListKey [inline]
operator=(const SWKey &ikey)sword::ListKey [inline]
operator=(SW_POSITION pos)sword::ListKey [inline]
operator=(const ListKey &key)sword::ListKey [inline]
operator==(const SWKey &ikey)sword::ListKey [inline]
operator>(const SWKey &ikey)sword::ListKey [inline, virtual]
operator>=(const SWKey &ikey)sword::ListKey [inline, virtual]
persistsword::SWKey [protected]
Persist() constsword::SWKey
Persist(signed char ipersist)sword::SWKey
rangeTextsword::SWKey [mutable, protected]
Remove()sword::ListKey [virtual]
setPosition(SW_POSITION pos)sword::ListKey [virtual]
setText(const char *ikey)sword::ListKey [virtual]
SetToElement(int ielement, SW_POSITION=SW_POSITION(((char) 1)))sword::ListKey [virtual]
sort() (defined in sword::ListKey)sword::ListKey [virtual]
SWKey(const char *ikey=0)sword::SWKey
SWKey(SWKey const &k)sword::SWKey
Traversable()sword::SWKey [inline]
userDatasword::SWKey
~ListKey()sword::ListKey [virtual]
~SWKey()sword::SWKey [virtual]