/* * (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved * */ #include "LETypes.h" #include "OpenTypeTables.h" #include "OpenTypeUtilities.h" #include "ScriptAndLanguage.h" #include "LESwaps.h" U_NAMESPACE_BEGIN const LangSysTable *ScriptTable::findLanguage(LETag languageTag, le_bool exactMatch) const { le_uint16 count = SWAPW(langSysCount); Offset langSysTableOffset = exactMatch? 0 : SWAPW(defaultLangSysTableOffset); if (count > 0) { Offset foundOffset = OpenTypeUtilities::getTagOffset(languageTag, langSysRecordArray, count); if (foundOffset != 0) { langSysTableOffset = foundOffset; } } if (langSysTableOffset != 0) { return (const LangSysTable *) ((char *)this + langSysTableOffset); } return NULL; } const ScriptTable *ScriptListTable::findScript(LETag scriptTag) const { /* * There are some fonts that have a large, bogus value for scriptCount. To try * and protect against this, we use the offset in the first scriptRecord, * which we know has to be past the end of the scriptRecordArray, to compute * a value which is greater than or equal to the actual script count. * * Note: normally, the first offset will point to just after the scriptRecordArray, * but there's no guarantee of this, only that it's *after* the scriptRecordArray. * Because of this, a binary serach isn't safe, because the new count may include * data that's not actually in the scriptRecordArray and hence the array will appear * to be unsorted. */ le_uint16 count = SWAPW(scriptCount); le_uint16 limit = ((SWAPW(scriptRecordArray[0].offset) - sizeof(ScriptListTable)) / sizeof(scriptRecordArray)) + ANY_NUMBER; Offset scriptTableOffset = 0; if (count > limit) { // the scriptCount value is bogus; do a linear search // because limit may still be too large. for(le_int32 s = 0; s < limit; s += 1) { if (SWAPT(scriptRecordArray[s].tag) == scriptTag) { scriptTableOffset = SWAPW(scriptRecordArray[s].offset); break; } } } else { scriptTableOffset = OpenTypeUtilities::getTagOffset(scriptTag, scriptRecordArray, count); } if (scriptTableOffset != 0) { return (const ScriptTable *) ((char *)this + scriptTableOffset); } return NULL; } const LangSysTable *ScriptListTable::findLanguage(LETag scriptTag, LETag languageTag, le_bool exactMatch) const { const ScriptTable *scriptTable = findScript(scriptTag); if (scriptTable == 0) { return NULL; } return scriptTable->findLanguage(languageTag, exactMatch); } U_NAMESPACE_END