/* * Copyright (C) {1999-2001}, International Business Machines Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 11/17/99 aliu Creation. ********************************************************************** */ #ifndef RBT_RULE_H #define RBT_RULE_H #include "unicode/utypes.h" #if !UCONFIG_NO_TRANSLITERATION #include "unicode/uobject.h" #include "unicode/unistr.h" #include "unicode/utrans.h" #include "unicode/unimatch.h" U_NAMESPACE_BEGIN class Replaceable; class TransliterationRuleData; class StringMatcher; class UnicodeFunctor; /** * A transliteration rule used by * RuleBasedTransliterator. * TransliterationRule is an immutable object. * *

A rule consists of an input pattern and an output string. When * the input pattern is matched, the output string is emitted. The * input pattern consists of zero or more characters which are matched * exactly (the key) and optional context. Context must match if it * is specified. Context may be specified before the key, after the * key, or both. The key, preceding context, and following context * may contain variables. Variables represent a set of Unicode * characters, such as the letters a through z. * Variables are detected by looking up each character in a supplied * variable list to see if it has been so defined. * *

A rule may contain segments in its input string and segment * references in its output string. A segment is a substring of the * input pattern, indicated by an offset and limit. The segment may * be in the preceding or following context. It may not span a * context boundary. A segment reference is a special character in * the output string that causes a segment of the input string (not * the input pattern) to be copied to the output string. The range of * special characters that represent segment references is defined by * RuleBasedTransliterator.Data. * * @author Alan Liu */ class TransliterationRule : public UMemory { private: // TODO Eliminate the pattern and keyLength data members. They // are used only by masks() and getIndexValue() which are called // only during build time, not during run-time. Perhaps these // methods and pattern/keyLength can be isolated into a separate // object. /** * The match that must occur before the key, or null if there is no * preceding context. */ StringMatcher *anteContext; /** * The matcher object for the key. If null, then the key is empty. */ StringMatcher *key; /** * The match that must occur after the key, or null if there is no * following context. */ StringMatcher *postContext; /** * The object that performs the replacement if the key, * anteContext, and postContext are matched. Never null. */ UnicodeFunctor* output; /** * The string that must be matched, consisting of the anteContext, key, * and postContext, concatenated together, in that order. Some components * may be empty (zero length). * @see anteContextLength * @see keyLength */ UnicodeString pattern; /** * An array of matcher objects corresponding to the input pattern * segments. If there are no segments this is null. N.B. This is * a UnicodeMatcher for generality, but in practice it is always a * StringMatcher. In the future we may generalize this, but for * now we sometimes cast down to StringMatcher. * * The array is owned, but the pointers within it are not. */ UnicodeFunctor** segments; /** * The number of elements in segments[] or zero if segments is NULL. */ int32_t segmentsCount; /** * The length of the string that must match before the key. If * zero, then there is no matching requirement before the key. * Substring [0,anteContextLength) of pattern is the anteContext. */ int32_t anteContextLength; /** * The length of the key. Substring [anteContextLength, * anteContextLength + keyLength) is the key. */ int32_t keyLength; /** * Miscellaneous attributes. */ int8_t flags; /** * Flag attributes. */ enum { ANCHOR_START = 1, ANCHOR_END = 2 }; /** * An alias pointer to the data for this rule. The data provides * lookup services for matchers and segments. */ const TransliterationRuleData* data; public: /** * Construct a new rule with the given input, output text, and other * attributes. A cursor position may be specified for the output text. * @param input input string, including key and optional ante and * post context. * @param anteContextPos offset into input to end of ante context, or -1 if * none. Must be <= input.length() if not -1. * @param postContextPos offset into input to start of post context, or -1 * if none. Must be <= input.length() if not -1, and must be >= * anteContextPos. * @param outputStr output string. * @param cursorPosition offset into output at which cursor is located, or -1 if * none. If less than zero, then the cursor is placed after the * output; that is, -1 is equivalent to * output.length(). If greater than * output.length() then an exception is thrown. * @param cursorOffset an offset to be added to cursorPos to position the * cursor either in the ante context, if < 0, or in the post context, if > * 0. For example, the rule "abc{def} > | @@@ xyz;" changes "def" to * "xyz" and moves the cursor to before "a". It would have a cursorOffset * of -3. * @param segs array of UnicodeMatcher corresponding to input pattern * segments, or null if there are none. The array itself is adopted, * but the pointers within it are not. * @param segsCount number of elements in segs[]. * @param anchorStart TRUE if the the rule is anchored on the left to * the context start. * @param anchorEnd TRUE if the rule is anchored on the right to the * context limit. * @param data the rule data. * @param status Output parameter filled in with success or failure status. */ TransliterationRule(const UnicodeString& input, int32_t anteContextPos, int32_t postContextPos, const UnicodeString& outputStr, int32_t cursorPosition, int32_t cursorOffset, UnicodeFunctor** segs, int32_t segsCount, UBool anchorStart, UBool anchorEnd, const TransliterationRuleData* data, UErrorCode& status); /** * Copy constructor. * @param other the object to be copied. */ TransliterationRule(TransliterationRule& other); /** * Destructor. */ virtual ~TransliterationRule(); /** * Change the data object that this rule belongs to. Used * internally by the TransliterationRuleData copy constructor. * @param data the new data value to be set. */ void setData(const TransliterationRuleData* data); /** * Return the preceding context length. This method is needed to * support the Transliterator method * getMaximumContextLength(). Internally, this is * implemented as the anteContextLength, optionally plus one if * there is a start anchor. The one character anchor gap is * needed to make repeated incremental transliteration with * anchors work. * @return the preceding context length. */ virtual int32_t getContextLength(void) const; /** * Internal method. Returns 8-bit index value for this rule. * This is the low byte of the first character of the key, * unless the first character of the key is a set. If it's a * set, or otherwise can match multiple keys, the index value is -1. * @return 8-bit index value for this rule. */ int16_t getIndexValue() const; /** * Internal method. Returns true if this rule matches the given * index value. The index value is an 8-bit integer, 0..255, * representing the low byte of the first character of the key. * It matches this rule if it matches the first character of the * key, or if the first character of the key is a set, and the set * contains any character with a low byte equal to the index * value. If the rule contains only ante context, as in foo)>bar, * then it will match any key. * @param v the given index value. * @return true if this rule matches the given index value. */ UBool matchesIndexValue(uint8_t v) const; /** * Return true if this rule masks another rule. If r1 masks r2 then * r1 matches any input string that r2 matches. If r1 masks r2 and r2 masks * r1 then r1 == r2. Examples: "a>x" masks "ab>y". "a>x" masks "a[b]>y". * "[c]a>x" masks "[dc]a>y". * @param r2 the given rule to be compared with. * @return true if this rule masks 'r2' */ virtual UBool masks(const TransliterationRule& r2) const; /** * Attempt a match and replacement at the given position. Return * the degree of match between this rule and the given text. The * degree of match may be mismatch, a partial match, or a full * match. A mismatch means at least one character of the text * does not match the context or key. A partial match means some * context and key characters match, but the text is not long * enough to match all of them. A full match means all context * and key characters match. * * If a full match is obtained, perform a replacement, update pos, * and return U_MATCH. Otherwise both text and pos are unchanged. * * @param text the text * @param pos the position indices * @param incremental if TRUE, test for partial matches that may * be completed by additional text inserted at pos.limit. * @return one of U_MISMATCH, * U_PARTIAL_MATCH, or U_MATCH. If * incremental is FALSE then U_PARTIAL_MATCH will not be returned. */ UMatchDegree matchAndReplace(Replaceable& text, UTransPosition& pos, UBool incremental) const; /** * Create a rule string that represents this rule object. Append * it to the given string. */ virtual UnicodeString& toRule(UnicodeString& pat, UBool escapeUnprintable) const; /** * Union the set of all characters that may be modified by this rule * into the given set. */ void addSourceSetTo(UnicodeSet& toUnionTo) const; /** * Union the set of all characters that may be emitted by this rule * into the given set. */ void addTargetSetTo(UnicodeSet& toUnionTo) const; private: friend class StringMatcher; TransliterationRule &operator=(const TransliterationRule &other); // forbid copying of this class }; U_NAMESPACE_END #endif /* #if !UCONFIG_NO_TRANSLITERATION */ #endif