/* ********************************************************************** * Copyright (C) 1999-2007, International Business Machines Corporation * and others. All Rights Reserved. ********************************************************************** * Date Name Description * 11/17/99 aliu Creation. ********************************************************************** */ #ifndef RBT_DATA_H #define RBT_DATA_H #include "unicode/utypes.h" #include "unicode/uclean.h" #if !UCONFIG_NO_TRANSLITERATION #include "unicode/uobject.h" #include "rbt_set.h" #include "hash.h" U_NAMESPACE_BEGIN class UnicodeFunctor; class UnicodeMatcher; class UnicodeReplacer; /** * The rule data for a RuleBasedTransliterators. RBT objects hold * a const pointer to a TRD object that they do not own. TRD objects * are essentially the parsed rules in compact, usable form. The * TRD objects themselves are held for the life of the process in * a static cache owned by Transliterator. * * This class' API is a little asymmetric. There is a method to * define a variable, but no way to define a set. This is because the * sets are defined by the parser in a UVector, and the vector is * copied into a fixed-size array here. Once this is done, no new * sets may be defined. In practice, there is no need to do so, since * generating the data and using it are discrete phases. When there * is a need to access the set data during the parse phase, another * data structure handles this. See the parsing code for more * details. */ class TransliterationRuleData : public UMemory { public: // PUBLIC DATA MEMBERS /** * Rule table. May be empty. */ TransliterationRuleSet ruleSet; /** * Map variable name (String) to variable (UnicodeString). A variable name * corresponds to zero or more characters, stored in a UnicodeString in * this hash. One or more of these chars may also correspond to a * UnicodeMatcher, in which case the character in the UnicodeString in this hash is * a stand-in: it is an index for a secondary lookup in * data.variables. The stand-in also represents the UnicodeMatcher in * the stored rules. */ Hashtable variableNames; /** * Map category variable (UChar) to set (UnicodeFunctor). * Variables that correspond to a set of characters are mapped * from variable name to a stand-in character in data.variableNames. * The stand-in then serves as a key in this hash to lookup the * actual UnicodeFunctor object. In addition, the stand-in is * stored in the rule text to represent the set of characters. * variables[i] represents character (variablesBase + i). */ UnicodeFunctor** variables; /** * Flag that indicates whether the variables are owned (if a single * call to Transliterator::createFromRules() produces a CompoundTransliterator * with more than one RuleBasedTransliterator as children, they all share * the same variables list, so only the first one is considered to own * the variables) */ UBool variablesAreOwned; /** * The character that represents variables[0]. Characters * variablesBase through variablesBase + * variablesLength - 1 represent UnicodeFunctor objects. */ UChar variablesBase; /** * The length of variables. */ int32_t variablesLength; public: /** * Constructor * @param status Output param set to success/failure code on exit. */ TransliterationRuleData(UErrorCode& status); /** * Copy Constructor */ TransliterationRuleData(const TransliterationRuleData&); /** * destructor */ ~TransliterationRuleData(); /** * Given a stand-in character, return the UnicodeFunctor that it * represents, or NULL if it doesn't represent anything. * @param standIn the given stand-in character. * @return the UnicodeFunctor that 'standIn' represents */ UnicodeFunctor* lookup(UChar32 standIn) const; /** * Given a stand-in character, return the UnicodeMatcher that it * represents, or NULL if it doesn't represent anything or if it * represents something that is not a matcher. * @param standIn the given stand-in character. * @return return the UnicodeMatcher that 'standIn' represents */ UnicodeMatcher* lookupMatcher(UChar32 standIn) const; /** * Given a stand-in character, return the UnicodeReplacer that it * represents, or NULL if it doesn't represent anything or if it * represents something that is not a replacer. * @param standIn the given stand-in character. * @return return the UnicodeReplacer that 'standIn' represents */ UnicodeReplacer* lookupReplacer(UChar32 standIn) const; private: TransliterationRuleData &operator=(const TransliterationRuleData &other); // forbid copying of this class }; U_NAMESPACE_END #endif /* #if !UCONFIG_NO_TRANSLITERATION */ #endif