/* ********************************************************************** * Copyright (c) 2002-2006, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** */ #include "unicode/usetiter.h" #include "unicode/uniset.h" #include "unicode/unistr.h" #include "uvector.h" U_NAMESPACE_BEGIN UOBJECT_DEFINE_RTTI_IMPLEMENTATION(UnicodeSetIterator) /** * Create an iterator * @param set set to iterate over */ UnicodeSetIterator::UnicodeSetIterator(const UnicodeSet& uSet) { cpString = NULL; reset(uSet); } /** * Create an iterator. Convenience for when the contents are to be set later. */ UnicodeSetIterator::UnicodeSetIterator() { this->set = NULL; cpString = NULL; reset(); } UnicodeSetIterator::~UnicodeSetIterator() { delete cpString; } /** * Returns the next element in the set. * @return true if there was another element in the set. * if so, if codepoint == IS_STRING, the value is a string in the string field * else the value is a single code point in the codepoint field. *
You are guaranteed that the codepoints are in sorted order, and the strings are in sorted order, * and that all code points are returned before any strings are returned. *
Note also that the codepointEnd is undefined after calling this method. */ UBool UnicodeSetIterator::next() { if (nextElement <= endElement) { codepoint = codepointEnd = nextElement++; string = NULL; return TRUE; } if (range < endRange) { loadRange(++range); codepoint = codepointEnd = nextElement++; string = NULL; return TRUE; } if (nextString >= stringCount) return FALSE; codepoint = (UChar32)IS_STRING; // signal that value is actually a string string = (const UnicodeString*) set->strings->elementAt(nextString++); return TRUE; } /** * @return true if there was another element in the set. * if so, if codepoint == IS_STRING, the value is a string in the string field * else the value is a range of codepoints in the fields. *
Note that the codepoints are in sorted order, and the strings are in sorted order, * and that all code points are returned before any strings are returned. *
You are guaranteed that the ranges are in sorted order, and the strings are in sorted order, * and that all ranges are returned before any strings are returned. *
You are also guaranteed that ranges are disjoint and non-contiguous. *
Note also that the codepointEnd is undefined after calling this method. */ UBool UnicodeSetIterator::nextRange() { string = NULL; if (nextElement <= endElement) { codepointEnd = endElement; codepoint = nextElement; nextElement = endElement+1; return TRUE; } if (range < endRange) { loadRange(++range); codepointEnd = endElement; codepoint = nextElement; nextElement = endElement+1; return TRUE; } if (nextString >= stringCount) return FALSE; codepoint = (UChar32)IS_STRING; // signal that value is actually a string string = (const UnicodeString*) set->strings->elementAt(nextString++); return TRUE; } /** *@param set the set to iterate over. This allows reuse of the iterator. */ void UnicodeSetIterator::reset(const UnicodeSet& uSet) { this->set = &uSet; reset(); } /** * Resets to the start, to allow the iteration to start over again. */ void UnicodeSetIterator::reset() { if (set == NULL) { // Set up indices to empty iteration endRange = -1; stringCount = 0; } else { endRange = set->getRangeCount() - 1; stringCount = set->strings->size(); } range = 0; endElement = -1; nextElement = 0; if (endRange >= 0) { loadRange(range); } nextString = 0; string = NULL; } void UnicodeSetIterator::loadRange(int32_t iRange) { nextElement = set->getRangeStart(iRange); endElement = set->getRangeEnd(iRange); } const UnicodeString& UnicodeSetIterator::getString() { if (string==NULL && codepoint!=(UChar32)IS_STRING) { if (cpString == NULL) { cpString = new UnicodeString(); } if (cpString != NULL) { cpString->setTo((UChar32)codepoint); } string = cpString; } return *string; } U_NAMESPACE_END //eof