// // rbbisetb.h /* ********************************************************************** * Copyright (c) 2001-2005, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** */ #ifndef RBBISETB_H #define RBBISETB_H #include "unicode/utypes.h" #include "unicode/uobject.h" #include "rbbirb.h" #include "uvector.h" struct UNewTrie; U_NAMESPACE_BEGIN // // RBBISetBuilder Derives the character categories used by the runtime RBBI engine // from the Unicode Sets appearing in the source RBBI rules, and // creates the TRIE table used to map from Unicode to the // character categories. // // // RangeDescriptor // // Each of the non-overlapping character ranges gets one of these descriptors. // All of them are strung together in a linked list, which is kept in order // (by character) // class RangeDescriptor : public UMemory { public: UChar32 fStartChar; // Start of range, unicode 32 bit value. UChar32 fEndChar; // End of range, unicode 32 bit value. int32_t fNum; // runtime-mapped input value for this range. UVector *fIncludesSets; // vector of the the original // Unicode sets that include this range. // (Contains ptrs to uset nodes) RangeDescriptor *fNext; // Next RangeDescriptor in the linked list. RangeDescriptor(UErrorCode &status); RangeDescriptor(const RangeDescriptor &other, UErrorCode &status); ~RangeDescriptor(); void split(UChar32 where, UErrorCode &status); // Spit this range in two at "where", with // where appearing in the second (higher) part. void setDictionaryFlag(); // Check whether this range appears as part of // the Unicode set named "dictionary" private: RangeDescriptor(const RangeDescriptor &other); // forbid copying of this class RangeDescriptor &operator=(const RangeDescriptor &other); // forbid copying of this class }; // // RBBISetBuilder Handles processing of Unicode Sets from RBBI rules. // // Starting with the rules parse tree from the scanner, // // - Enumerate the set of UnicodeSets that are referenced // by the RBBI rules. // - compute a derived set of non-overlapping UnicodeSets // that will correspond to columns in the state table for // the RBBI execution engine. // - construct the trie table that maps input characters // to set numbers in the non-overlapping set of sets. // class RBBISetBuilder : public UMemory { public: RBBISetBuilder(RBBIRuleBuilder *rb); ~RBBISetBuilder(); void build(); void addValToSets(UVector *sets, uint32_t val); void addValToSet (RBBINode *usetNode, uint32_t val); int32_t getNumCharCategories() const; // CharCategories are the same as input symbol set to the // runtime state machine, which are the same as // columns in the DFA state table int32_t getTrieSize() /*const*/; // Size in bytes of the serialized Trie. void serializeTrie(uint8_t *where); // write out the serialized Trie. UChar32 getFirstChar(int32_t val) const; UBool sawBOF() const; // Indicate whether any references to the {bof} pseudo // character were encountered. #ifdef RBBI_DEBUG void printSets(); void printRanges(); void printRangeGroups(); #else #define printSets() #define printRanges() #define printRangeGroups() #endif private: void numberSets(); RBBIRuleBuilder *fRB; // The RBBI Rule Compiler that owns us. UErrorCode *fStatus; RangeDescriptor *fRangeList; // Head of the linked list of RangeDescriptors UNewTrie *fTrie; // The mapping TRIE that is the end result of processing uint32_t fTrieSize; // the Unicode Sets. // Groups correspond to character categories - // groups of ranges that are in the same original UnicodeSets. // fGroupCount is the index of the last used group. // fGroupCount+1 is also the number of columns in the RBBI state table being compiled. // State table column 0 is not used. Column 1 is for end-of-input. // column 2 is for group 0. Funny counting. int32_t fGroupCount; UBool fSawBOF; RBBISetBuilder(const RBBISetBuilder &other); // forbid copying of this class RBBISetBuilder &operator=(const RBBISetBuilder &other); // forbid copying of this class }; U_NAMESPACE_END #endif