/* ******************************************************************************* * * Copyright (C) 1997-2010, International Business Machines * Corporation and others. All Rights Reserved. * ******************************************************************************* * file name: locavailable.cpp * encoding: US-ASCII * tab size: 8 (not used) * indentation:4 * * created on: 2010feb25 * created by: Markus W. Scherer * * Code for available locales, separated out from other .cpp files * that then do not depend on resource bundle code and res_index bundles. */ #include "unicode/utypes.h" #include "unicode/locid.h" #include "unicode/uloc.h" #include "unicode/ures.h" #include "cmemory.h" #include "ucln_cmn.h" #include "umutex.h" #include "uresimp.h" // C++ API ----------------------------------------------------------------- *** static U_NAMESPACE_QUALIFIER Locale* availableLocaleList = NULL; static int32_t availableLocaleListCount; U_CDECL_BEGIN static UBool U_CALLCONV locale_available_cleanup(void) { U_NAMESPACE_USE if (availableLocaleList) { delete []availableLocaleList; availableLocaleList = NULL; } availableLocaleListCount = 0; return TRUE; } U_CDECL_END U_NAMESPACE_BEGIN const Locale* U_EXPORT2 Locale::getAvailableLocales(int32_t& count) { // for now, there is a hardcoded list, so just walk through that list and set it up. UBool needInit; UMTX_CHECK(NULL, availableLocaleList == NULL, needInit); if (needInit) { int32_t locCount = uloc_countAvailable(); Locale *newLocaleList = 0; if(locCount) { newLocaleList = new Locale[locCount]; } if (newLocaleList == NULL) { count = 0; return NULL; } count = locCount; while(--locCount >= 0) { newLocaleList[locCount].setFromPOSIXID(uloc_getAvailable(locCount)); } umtx_lock(NULL); if(availableLocaleList == 0) { availableLocaleListCount = count; availableLocaleList = newLocaleList; newLocaleList = NULL; ucln_common_registerCleanup(UCLN_COMMON_LOCALE_AVAILABLE, locale_available_cleanup); } umtx_unlock(NULL); delete []newLocaleList; } count = availableLocaleListCount; return availableLocaleList; } U_NAMESPACE_END // C API ------------------------------------------------------------------- *** U_NAMESPACE_USE /* ### Constants **************************************************/ /* These strings describe the resources we attempt to load from the locale ResourceBundle data file.*/ static const char _kIndexLocaleName[] = "res_index"; static const char _kIndexTag[] = "InstalledLocales"; static char** _installedLocales = NULL; static int32_t _installedLocalesCount = 0; /* ### Get available **************************************************/ static UBool U_CALLCONV uloc_cleanup(void) { char ** temp; if (_installedLocales) { temp = _installedLocales; _installedLocales = NULL; _installedLocalesCount = 0; uprv_free(temp); } return TRUE; } static void _load_installedLocales() { UBool localesLoaded; UMTX_CHECK(NULL, _installedLocales != NULL, localesLoaded); if (localesLoaded == FALSE) { UResourceBundle *indexLocale = NULL; UResourceBundle installed; UErrorCode status = U_ZERO_ERROR; char ** temp; int32_t i = 0; int32_t localeCount; ures_initStackObject(&installed); indexLocale = ures_openDirect(NULL, _kIndexLocaleName, &status); ures_getByKey(indexLocale, _kIndexTag, &installed, &status); if(U_SUCCESS(status)) { localeCount = ures_getSize(&installed); temp = (char **) uprv_malloc(sizeof(char*) * (localeCount+1)); /* Check for null pointer */ if (temp != NULL) { ures_resetIterator(&installed); while(ures_hasNext(&installed)) { ures_getNextString(&installed, NULL, (const char **)&temp[i++], &status); } temp[i] = NULL; umtx_lock(NULL); if (_installedLocales == NULL) { _installedLocalesCount = localeCount; _installedLocales = temp; temp = NULL; ucln_common_registerCleanup(UCLN_COMMON_ULOC, uloc_cleanup); } umtx_unlock(NULL); uprv_free(temp); } } ures_close(&installed); ures_close(indexLocale); } } U_CAPI const char* U_EXPORT2 uloc_getAvailable(int32_t offset) { _load_installedLocales(); if (offset > _installedLocalesCount) return NULL; return _installedLocales[offset]; } U_CAPI int32_t U_EXPORT2 uloc_countAvailable() { _load_installedLocales(); return _installedLocalesCount; }