/*------------------------------------------------------------------------------ * Copyright (C) 2003-2006 Ben van Klinken and the CLucene Team * * Distributable under the terms of either the Apache License (Version 2.0) or * the GNU Lesser General Public License, as specified in the COPYING file. ------------------------------------------------------------------------------*/ #ifndef _lucene_util_PriorityQueue_ #define _lucene_util_PriorityQueue_ #if defined(_LUCENE_PRAGMA_ONCE) # pragma once #endif CL_NS_DEF(util) // A PriorityQueue maintains a partial ordering of its elements such that the // least element can always be found in constant time. Put()'s and pop()'s // require log(size) time. template class PriorityQueue:LUCENE_BASE { private: _type* heap; //(was object[]) size_t _size; bool dk; size_t maxSize; void upHeap(){ size_t i = _size; _type node = heap[i]; // save bottom node (WAS object) int32_t j = ((uint32_t)i) >> 1; while (j > 0 && lessThan(node,heap[j])) { heap[i] = heap[j]; // shift parents down i = j; j = ((uint32_t)j) >> 1; } heap[i] = node; // install saved node } void downHeap(){ size_t i = 1; _type node = heap[i]; // save top node size_t j = i << 1; // find smaller child size_t k = j + 1; if (k <= _size && lessThan(heap[k], heap[j])) { j = k; } while (j <= _size && lessThan(heap[j],node)) { heap[i] = heap[j]; // shift up child i = j; j = i << 1; k = j + 1; if (k <= _size && lessThan(heap[k], heap[j])) { j = k; } } heap[i] = node; // install saved node } protected: PriorityQueue(){ this->_size = 0; this->dk = false; this->heap = NULL; this->maxSize = 0; } // Determines the ordering of objects in this priority queue. Subclasses // must define this one method. virtual bool lessThan(_type a, _type b)=0; // Subclass constructors must call this. void initialize(const int32_t maxSize, bool deleteOnClear){ _size = 0; dk = deleteOnClear; int32_t heapSize = maxSize + 1; heap = _CL_NEWARRAY(_type,heapSize); this->maxSize = maxSize; } public: virtual ~PriorityQueue(){ clear(); _CLDELETE_ARRAY(heap); } /** * Adds an Object to a PriorityQueue in log(size) time. * If one tries to add more objects than maxSize from initialize * a RuntimeException (ArrayIndexOutOfBound) is thrown. */ void put(_type element){ if ( _size>=maxSize ) _CLTHROWA(CL_ERR_IndexOutOfBounds,"add is out of bounds"); _size++; heap[_size] = element; upHeap(); } /** * Adds element to the PriorityQueue in log(size) time if either * the PriorityQueue is not full, or not lessThan(element, top()). * @param element * @return true if element is added, false otherwise. */ bool insert(_type element){ if(_size < maxSize){ put(element); return true; }else if(_size > 0 && !lessThan(element, top())){ if ( dk ){ _valueDeletor::doDelete(heap[1]); } heap[1] = element; adjustTop(); return true; }else return false; } /** * Returns the least element of the PriorityQueue in constant time. */ _type top(){ if (_size > 0) return heap[1]; else return NULL; } /** Removes and returns the least element of the PriorityQueue in log(size) * time. */ _type pop(){ if (_size > 0) { _type result = heap[1]; // save first value heap[1] = heap[_size]; // move last to first heap[_size] = (_type)0; // permit GC of objects _size--; downHeap(); // adjust heap return result; } else return (_type)NULL; } /**Should be called when the object at top changes values. Still log(n) worst case, but it's at least twice as fast to
		    { pq.top().change(); pq.adjustTop(); }
		   
instead of
		    { o = pq.pop(); o.change(); pq.push(o); }
		   
*/ void adjustTop(){ downHeap(); } /** * Returns the number of elements currently stored in the PriorityQueue. */ size_t size(){ return _size; } /** * Removes all entries from the PriorityQueue. */ void clear(){ for (size_t i = 1; i <= _size; i++){ if ( dk ){ _valueDeletor::doDelete(heap[i]); } } _size = 0; } }; CL_NS_END #endif