%{ #include "swbuf.h" %} %rename(__str__) sword::SWBuf::operator const char *; %ignore sword::SWBuf::operator[]; %ignore sword::SWBuf::operator+; %ignore sword::SWBuf::operator==; %ignore sword::SWBuf::operator!=; %ignore sword::SWBuf::operator+=; %ignore sword::SWBuf::operator-=; %ignore sword::SWBuf::operator<=; %ignore sword::SWBuf::operator>=; %ignore sword::SWBuf::operator<; %ignore sword::SWBuf::operator>; %ignore sword::SWBuf::operator<<; %ignore sword::SWBuf::operator>>; %ignore sword::SWBuf::operator=; %ignore sword::SWBuf::operator--; %ignore sword::SWBuf::charAt(unsigned long); %ignore sword::SWBuf::setFormattedVA(const char *format, va_list argptr); /* Ignore this horrible constructor. * This would be the default for single character strings passed in. This can * lead to changing of immutable strings!!!! */ %ignore sword::SWBuf::SWBuf(char, unsigned long); %include "swbuf.h" %extend sword::SWBuf { char charAt2(unsigned int pos) { return self->charAt((unsigned long)pos); } };