// // SwordLocaleManager.mm // ObjCSword // // Created by Manfred Bergmann on 01.08.10. // Copyright 2010 Software by MABE. All rights reserved. // #import "SwordLocaleManager.h" #include // C++ Sword API #include @implementation SwordLocaleManager + (SwordLocaleManager *)defaultManager { static SwordLocaleManager *instance = nil; if(instance == nil) { // use default path instance = [[SwordLocaleManager alloc] init]; } return instance; } - (void)initLocale { // set locale swManager NSString *resourcePath = [[NSBundle bundleForClass:[SwordLocaleManager class]] resourcePath]; NSString *localePath = [resourcePath stringByAppendingPathComponent:@"locales.d"]; [self initLocaleWithLocaledPath:localePath]; } - (void)initLocaleWithLocaledPath:(NSString *)aPath { sword::LocaleMgr *lManager = sword::LocaleMgr::getSystemLocaleMgr(); lManager->loadConfigDir([aPath UTF8String]); //get the language NSArray *availLocales = [NSLocale preferredLanguages]; NSString *lang = nil; NSString *loc; BOOL haveLocale = NO; // for every language, check if we know the locales sword::StringList localeList = lManager->getAvailableLocales(); NSEnumerator *iter = [availLocales objectEnumerator]; while((loc = [iter nextObject]) && !haveLocale) { // check if this locale is available in SWORD sword::StringList::iterator it; sword::SWBuf locale; for(it = localeList.begin(); it != localeList.end(); ++it) { locale = *it; NSString *swLoc = [NSString stringWithCString:locale.c_str() encoding:NSUTF8StringEncoding]; if([swLoc hasPrefix:loc]) { haveLocale = YES; lang = loc; break; } } } if(haveLocale) { lManager->setDefaultLocaleName([lang UTF8String]); } } @end