/****************************************************************************** * listkey.h - code for base class 'listkey'. listkey is the basis for all * types of keys for indexing into modules * (e.g. verse, word, * place, etc.) * * $Id$ * * Copyright 1998 CrossWire Bible Society (http://www.crosswire.org) * CrossWire Bible Society * P. O. Box 2528 * Tempe, AZ 85280-2528 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation version 2. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * */ #ifndef SWLSTKEY_H #define SWLSTKEY_H #include #include SWORD_NAMESPACE_START /** ListKey is the basis for all * types of keys that have lists of specified indexes * (e.g. a list of verses, place, etc.) */ class SWDLLEXPORT ListKey : public SWKey { static SWClass classdef; void init(); protected: int arraypos; int arraymax; int arraycnt; SWKey **array; public: /** initializes instance of ListKey * * @param ikey text key */ ListKey(const char *ikey = 0); ListKey(ListKey const &k); /** cleans up instance of ListKey */ virtual ~ListKey(); virtual SWKey *clone() const; /** Clears out elements of list */ virtual void clear(); /** deprecated, use clear(), instead */ virtual void ClearList() { clear(); } /** Returns number of elements in list * @return number of elements in list */ virtual int Count(); /** Removes current element from list */ virtual void Remove(); /** Sets key to element number * * @param ielement element number to set to * @return error status */ virtual char SetToElement(int ielement, SW_POSITION = TOP); /** Gets a key element number * * @param pos element number to get (or default current) * @return Key or null on error */ virtual SWKey *getElement(int pos = -1); // deprecated, use above function virtual SWKey *GetElement(int pos = -1) { return getElement(pos); } /** Adds an element to the list * @param ikey the element to add */ ListKey & operator <<(const SWKey &ikey) { add(ikey); return *this; } virtual void add(const SWKey &ikey); /** Equates this ListKey to another ListKey object * * @param ikey other ListKey object */ virtual void copyFrom(const ListKey & ikey); virtual void copyFrom(const SWKey & ikey) { SWKey::copyFrom(ikey); } /** Positions this key * * @param pos position * @return *this */ virtual void setPosition(SW_POSITION pos); /** Decrements a number of elements */ virtual void decrement(int step = 1); /** Increments a number of elements */ virtual void increment(int step = 1); virtual bool isTraversable() const { return true; } virtual long Index() const { return arraypos; } virtual const char *getRangeText() const; virtual const char *getOSISRefRangeText() const; /** * Returns the index for the new one given as as parameter. * The first parameter is the new index. */ virtual long Index(long index) { SetToElement(index); return Index (); } virtual const char *getText() const; virtual void setText(const char *ikey); virtual void sort(); SWKEY_OPERATORS ListKey & operator =(const ListKey &key) { copyFrom(key); return *this; } }; SWORD_NAMESPACE_END #endif