/****************************************************************************** * listkey.h - code for base class 'listkey'. listkey is the basis for all * types of keys for indexing into modules * (e.g. verse, word, * place, etc.) * * $Id: listkey.h,v 1.11 2001/04/20 02:17:32 scribe Exp $ * * Copyright 1998 CrossWire Bible Society (http://www.crosswire.org) * CrossWire Bible Society * P. O. Box 2528 * Tempe, AZ 85280-2528 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation version 2. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * */ #ifndef SWLSTKEY_H #define SWLSTKEY_H #include #include /** ListKey is the basis for all * types of keys that have lists of specified indexes * (e.g. a list of verses, place, etc.) */ class SWDLLEXPORT ListKey : public SWKey { static SWClass classdef; void init (); protected: int arraypos; int arraymax; int arraycnt; SWKey **array; public: /** initializes instance of ListKey * * @param ikey text key */ ListKey (const char *ikey = 0); ListKey (ListKey const &k); /** cleans up instance of ListKey */ virtual ~ ListKey (); virtual SWKey *clone () const; /** Clears out elements of list */ virtual void ClearList (); /** Returns number of elements in list * @return number of elements in list */ virtual int Count (); /** Removes current element from list */ virtual void Remove (); /** Sets key to element number * * @param ielement element number to set to * @return error status */ virtual char SetToElement (int ielement, SW_POSITION = TOP); /** Gets a key element number * * @param pos element number to get (or default current) * @return Key or null on error */ virtual SWKey *GetElement (int pos = -1); /** Adds an element to the list * @param ikey the element to add */ virtual ListKey & operator << (const SWKey &ikey); /** Equates this ListKey to another ListKey object * * @param ikey other ListKey object */ virtual ListKey & operator = (const ListKey & ikey); virtual SWKey & operator = (const char *ikey) { return SWKey::operator = (ikey);} virtual SWKey & operator = (const SWKey & ikey) { return SWKey::operator = (ikey);} /** Positions this key * * @param p position * @return *this */ virtual SWKey & operator = (SW_POSITION); /** Decrements a number of elements */ virtual SWKey & operator -= (int decrement); /** Increments a number of elements */ virtual SWKey & operator += (int increment); virtual char Traversable () { return 1; } virtual long Index () const { return arraypos; } /** * Returns the index for the new one given as as parameter. * The first parameter is the new index. */ virtual long Index (long index) { SetToElement (index); return Index (); } }; #endif