/* ********************************************************************** * Copyright (c) 2000, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 02/04/00 aliu Creation. ********************************************************************** */ #ifndef SYMTABLE_H #define SYMTABLE_H U_NAMESPACE_BEGIN class ParsePosition; class UnicodeSet; class UnicodeString; /** * An interface that maps strings to objects. This interface defines * both lookup protocol and parsing. This allows different components * to share a symbol table and to handle name parsing uniformly. It * is expected that client parse code look for the SYMBOL_REF * character and, when seen, attempt to parse the characters after it * using parseReference(). * *

Currently, RuleBasedTransliterator and UnicodeSet use this * interface to share variable definitions. */ class SymbolTable { public: /** * The character preceding a symbol reference name. */ enum { SYMBOL_REF = 0x0024 /*$*/ }; /** * Lookup the characters associated with this string and return it. * Return NULL if no such name exists. The resultant * string may have length zero. */ virtual const UnicodeString* lookup(const UnicodeString& s) const = 0; /** * Lookup the UnicodeSet associated with the given character, and * return it. Return null if not found. */ virtual const UnicodeSet* lookupSet(UChar32 ch) const = 0; /** * Parse a symbol reference name from the given string, starting * at the given position. If no valid symbol reference name is * found, return an empty string. * @param text the text to parse for the name * @param pos on entry, the index of the first character to parse. * This is the character following the SYMBOL_REF character. On * exit, the index after the last parsed character. * @param limit the index after the last character to be parsed. * @return the parsed name or an empty string. */ virtual UnicodeString parseReference(const UnicodeString& text, ParsePosition& pos, int32_t limit) const = 0; }; U_NAMESPACE_END #endif