/*------------------------------------------------------------------------------ * Copyright (C) 2003-2006 Ben van Klinken and the CLucene Team * * Distributable under the terms of either the Apache License (Version 2.0) or * the GNU Lesser General Public License, as specified in the COPYING file. ------------------------------------------------------------------------------*/ #include "CLucene/StdHeader.h" #include "BitSet.h" #include "CLucene/store/Directory.h" CL_NS_USE(store) CL_NS_DEF(util) BitSet::BitSet( const BitSet& copy ) : _size( copy._size ), _count(-1) { int32_t len = (_size >> 3) + 1; bits = _CL_NEWARRAY(uint8_t, len); memcpy( bits, copy.bits, len ); } BitSet::BitSet ( int32_t size ): _size(size), _count(-1) { int32_t len = (_size >> 3) + 1; bits = _CL_NEWARRAY(uint8_t, len); memset(bits,0,len); } BitSet::BitSet(CL_NS(store)::Directory* d, const char* name) { _count=-1; CL_NS(store)::IndexInput* input = d->openInput( name ); try { _size = input->readInt(); // read size _count = input->readInt(); // read count bits = _CL_NEWARRAY(uint8_t,(_size >> 3) + 1); // allocate bits input->readBytes(bits, (_size >> 3) + 1); // read bits } _CLFINALLY ( input->close(); _CLDELETE(input ); ); } void BitSet::write(CL_NS(store)::Directory* d, const char* name) { CL_NS(store)::IndexOutput* output = d->createOutput(name); try { output->writeInt(size()); // write size output->writeInt(count()); // write count output->writeBytes(bits, (_size >> 3) + 1); // write bits } _CLFINALLY ( output->close(); _CLDELETE(output); ); } BitSet::~BitSet(){ _CLDELETE_ARRAY(bits); } void BitSet::set(const int32_t bit, bool val){ _count = -1; if (val) bits[bit >> 3] |= 1 << (bit & 7); else bits[bit >> 3] &= ~(1 << (bit & 7)); _count =-1; } int32_t BitSet::size() const { return _size; } int32_t BitSet::count(){ // if the BitSet has been modified if (_count == -1) { static const uint8_t BYTE_COUNTS[] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8}; int32_t c = 0; int32_t end = (_size >> 3) + 1; for (int32_t i = 0; i < end; i++) c += BYTE_COUNTS[bits[i]]; // sum bits per uint8_t _count = c; } return _count; } BitSet* BitSet::clone() const { return _CLNEW BitSet( *this ); } CL_NS_END