/*------------------------------------------------------------------------------ * Copyright (C) 2003-2006 Ben van Klinken and the CLucene Team * * Distributable under the terms of either the Apache License (Version 2.0) or * the GNU Lesser General Public License, as specified in the COPYING file. ------------------------------------------------------------------------------*/ #if !defined(lucene_compiler_h) #define lucene_compiler_h #if defined(_MBCS) || defined(_ASCII) #undef _ASCII #undef _UCS2 #define _ASCII #elif defined(_UNICODE) #define _UCS2 #elif !defined(_UCS2) #define _UCS2 #endif //msvc needs unicode define so that it uses unicode library #ifdef _UCS2 #undef _UNICODE #define _UNICODE #undef _ASCII #else #undef _UNICODE #undef _UCS2 #endif //////////////////////////////////////////////////////////////////// // Figure out what compiler we are using //////////////////////////////////////////////////////////////////// #if defined(_MSC_VER) && !defined(__MWERKS__) && !defined (__ICL) && !defined (__COMO__) #define _CLCOMPILER_MSVC _MSC_VER #endif #if defined(__GNUC__) || defined(__SUNPRO_CC) || defined(__xlC__) #include "CLucene/config/CompilerGcc.h" #elif defined(_CLCOMPILER_MSVC) /* Microsoft Visual C++ */ #include "CLucene/config/CompilerMsvc.h" #elif defined __BORLANDC__ #include "CLucene/config/CompilerBcb.h" #else //Unable to identify the compiler, issue error diagnostic. //Edit to set STLport up for your compiler. //Uncomment this next line #error "Unable to identify the compiler, issue error diagnostic. Edit to set Lucene up for your compiler." #include "CLucene/config/LuceneMycomp.h" #endif /* end of compiler choice */ //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Now include platform specific definitions //////////////////////////////////////////////////////////////////// /* Operating system recognition (basic) */ #if defined (__unix) || defined (__linux__) || defined (__QNX__) || defined (_AIX) || defined (__NetBSD__) || defined (__OpenBSD__) || defined (__Lynx__) #undef _UNIX #define _UNIX 1 #include "CLucene/config/PlatformUnix.h" #elif defined(macintosh) || defined (_MAC) || defined(__APPLE__) #undef _MAC #define _MAC 1 #include "CLucene/config/PlatformMac.h" #elif defined (_WIN32) || defined (__WIN32) || defined (WIN32) || defined (__WIN32__) #undef _WIN32 #define _WIN32 #include "CLucene/config/PlatformWin32.h" #elif defined (__WIN16) || defined (WIN16) || defined (_WIN16) #undef _WIN16 #define _WIN16 #error "CLucene has not been tested on this platform. Please send a report to the lucene administrators if you are able to successfully compile" #else #error "CLucene could not identify the platform." #endif /* platforms */ //////////////////////////////////////////////////////////////////// // Now we take all that we have learnt, and define some things //////////////////////////////////////////////////////////////////// //lets just say that we can always do unicode! :) #ifdef CL_CHARSET_GUESS #define _UCS2 #endif #if defined(_ASCII) #undef _UCS2 #elif defined(_UCS2) #undef _ASCII #endif #ifndef _LUCENE_NO_NEW_STYLE_CASTS #define __CONST_CAST(typ,var) const_cast(var) #define __REINTERPRET_CAST(typ,var) reinterpret_cast(var) #else #define __CONST_CAST(typ,var) ((typ)(var)) #define __REINTERPRET_CAST,var) ((typ)(var)) #endif #ifndef _CL_DEPRECATE_TEXT #define _CL_DEPRECATE_TEXT(_Text) #endif #define _CL_DEPRECATED(_NewItem) _CL_DEPRECATE_TEXT("This function or variable has been superceded by newer library or operating system functionality. Consider using" #_NewItem "instead. See online help for details.") //cnd-debug exit command #ifndef debugFatalExit #define debugFatalExit(ret) exit(ret) #endif #ifndef _CL_ILONG #define _CL_ILONG(x) x ## L #endif #ifndef _ILONGLONG #define _ILONGLONG(x) x ## LL #endif //define whats the values of item intergers *should* be. we can check this in a test #define LUCENE_INT64_MAX_SHOULDBE _ILONGLONG(0x7FFFFFFFFFFFFFFF) #define LUCENE_INT32_MAX_SHOULDBE 0x7FFFFFFFL #define LUCENE_UINT8_MAX_SHOULDBE 0xff //maximum path length. only used for buffers that use fullpath. //anything else should use a dynamic length. #if defined(CL_MAX_PATH) //do nothing... #elif defined(PATH_MAX) #define CL_MAX_PATH PATH_MAX #elif defined(MAX_PATH) #define CL_MAX_PATH MAX_PATH #elif defined(_MAX_PATH) #define CL_MAX_PATH _MAX_PATH #else #error "CL_MAX_PATH could not be determined" #endif //this is the max filename... for now its just the same, //but this could change, so we use a different name #define CL_MAX_NAME CL_MAX_PATH //this used to be CL_MAX_NAME * 32, but as Alex Hudson points out, this could come to be 128kb. //the above logic for CL_MAX_NAME should be correct enough to handle all file names #define CL_MAX_DIR CL_MAX_PATH #ifdef _LARGE_FILES #define LUCENE_MAX_FILELENGTH LUCENE_INT64_MAX_SHOULDBE #else #define LUCENE_MAX_FILELENGTH LUCENE_INT32_MAX_SHOULDBE #endif //use the LUCENE_STATIC_CONSTANT_SYNTAX to determine LUCENE_STATIC_CONSTANT #ifndef LUCENE_STATIC_CONSTANT //autoconf is not properly detecting the correct method for this, and since there's no real big //harm in always using an enum, we'll probably just make this the default. /*#if LUCENE_STATIC_CONSTANT_SYNTAX == 1 #define LUCENE_STATIC_CONSTANT(type, assignment) static const type assignment #elif LUCENE_STATIC_CONSTANT_SYNTAX == 2*/ #define LUCENE_STATIC_CONSTANT(type, assignment) enum { assignment } /*#else #error "LUCENE_STATIC_CONSTANT not defined, and/or LUCENE_STATIC_CONSTANT_SYNTAX is not defined to a valid value" #endif*/ #endif //end of lucene_compiler_h #elif !defined(lucene_compiler_h2) #define lucene_compiler_h2 //here we include the compiler header again, this gives the header a //second chance at including stuff, after the main inclusions are complete #if defined (__GNUC__) || defined(__SUNPRO_CC) || defined(__xlC__) #include "CLucene/config/CompilerGcc.h" #elif defined(_CLCOMPILER_MSVC) /* Microsoft Visual C++ */ #include "CLucene/config/CompilerMsvc.h" #elif defined __BORLANDC__ #include "CLucene/config/CompilerBcb.h" #else //Unable to identify the compiler, issue error diagnostic. //Edit to set STLport up for your compiler. //Uncomment this next line #error "Unable to identify the compiler, issue error diagnostic. Edit to set Lucene up for your compiler." #include "CLucene/config/LuceneMycomp.h" #endif /* end of compiler choice */ #ifndef _CL_HAVE_FLOAT_T //#ifdef _CL_HAVE_LONG_DOUBLE // long double's are not working (reported by Mark Ashworth on Solaris 64) // typedef long double float_t; /* `float' expressions are evaluated as `long double'. */ //#else typedef double float_t; //#endif #endif /*todo: but need to define SIZEOF_VOID_P #if (SIZEOF_VOID_P > 4 && SIZEOF_VOID_P <= 8) #ifndef _CL_HAVE_INTPTR_T typedef int64_t intptr_t; #endif #elif (SIZEOF_VOID_P > 2 && SIZEOF_VOID_P <= 4) #ifndef _CL_HAVE_INTPTR_T typedef int32_t intptr_t; #endif #else #error "void * is either >8 bytes or <= 2. In either case, I am confused." #endif*/ #ifndef _CL_HAVE_INTPTR_T typedef int intptr_t; #endif //end of lucene_compiler_h2 #elif !defined(lucene_compiler_h3) #define lucene_compiler_h3 //here we include the compiler header again, this gives the header a //third chance at including stuff, after the main inclusions are complete #if defined (__GNUC__ ) || defined(__SUNPRO_CC) || defined(__xlC__) #include "CLucene/config/CompilerGcc.h" #elif defined(_CLCOMPILER_MSVC) /* Microsoft Visual C++ */ #include "CLucene/config/CompilerMsvc.h" #elif defined __BORLANDC__ #include "CLucene/config/CompilerBcb.h" #else //Unable to identify the compiler, issue error diagnostic. //Edit to set STLport up for your compiler. //Uncomment this next line #error "Unable to identify the compiler, issue error diagnostic. Edit to set Lucene up for your compiler." #include "CLucene/config/LuceneMycomp.h" #endif /* end of compiler choice */ #endif