[sword-devel] ppc64le build error

Greg Hellings greg.hellings at gmail.com
Sat Jul 20 21:28:54 MST 2019


https://app.vagrantup.com/ppc64le/boxes/fedora30

That should allow you to bring up a local VM with Fedora 30 on ppc64le
using Vagrant. Only works on systems with a libvirt backend to Vagrant
(sudo dnf install vagrant vagrant-libvirt should do the trick on a Fedora
workstation, followed by "vagrant up --provider=libvirt" if it doesn't
default to that provider on a standard "vagrant up").

The build error was in Rawhide, though, and seems to have been due to
changes in the headers. Errors from a similar cause have come and gone from
time to time in the past. Sometimes they come and go in automated builds in
a transient manner. I don't know if you'll see it when you try or not when
you try.

--Greg

On Sat, Jul 20, 2019 at 10:36 PM Troy A. Griffitts <scribe at crosswire.org>
wrote:

> Anyone have access to a PPC64LE box I can play on?
>
> On 7/18/19 12:04 AM, Jaak Ristioja wrote:
> > Yes, it is a sizeable patch. Although there might be hacks around this
> > issue, getting rid of the reserved identifiers and using the fixed-width
> > types from <cstdint> seems to be the correct approach to take.
> >
> > I'm not even sure the patch applies correctly to Sword SVN trunk, but
> > since this issue has long been fixed in Sword++, I referred to this
> > commit in hopes to accelerate this getting fixed for Sword as well. I
> > think it would not benefit anyone if Sword was left failing on Fedora
> > rawhide.
> >
> >
> > +Jaak
> >
> >
> > On 18.07.19 06:47, Greg Hellings wrote:
> >> That is a rather sizeable patch. I don't want to just apply it
> wholesale to
> >> the Sword engine without some input from people who know more about the
> >> code than I do. It should, however, be workable if Troy doesn't have a
> more
> >> permanent fix in mind.
> >>
> >> --Greg
> >>
> >> On Wed, Jul 17, 2019 at 4:52 PM Jaak Ristioja <jaak at ristioja.ee> wrote:
> >>
> >>> In Sword++ we fixed [1] this by using the fixed-width integer types
> >>> provided by <cstdint>. Note also that some certain names containing
> >>> underscores are reserved to the C++ implementation [2], e.g. names
> >>> beginning with underscores and names containing adjacent underscores.
> >>>
> >>>
> >>> Best regards,
> >>> Jaak
> >>>
> >>>
> >>> [1]: Feel free to integrate
> >>>
> >>>
> https://github.com/swordxx/swordxx/commit/3934674fd8db1302c7777c323c0a56235292d6d7
> >>> back to Sword. In Sword++ most of these type names were later prefixed
> >>> with std::, e.g. std::uint64_t instead of plain uint64_t.
> >>>
> >>> [2]: See https://stackoverflow.com/a/228797 for a good summary on
> this.
> >>>
> >>>
> >>> On 17.07.19 17:52, Greg Hellings wrote:
> >>>> I got an automated report this week that Sword 1.8.1 has begun
> failing to
> >>>> build on ppc64le architecture with type redefinition errors. The
> errors
> >>> are
> >>>> reported here: https://bugzilla.redhat.com/show_bug.cgi?id=1730318
> >>>>
> >>>> To copy from that link, the relevant error is:
> >>>>
> >>>>  /usr/include/asm-generic/int-l64.h:29:25: error: conflicting
> >>>> declaration 'typedef long int __s64'
> >>>>     29 | typedef __signed__ long __s64;
> >>>>        |                         ^~~~~
> >>>>
> >>>>  /usr/include/asm-generic/int-l64.h:30:23: error: conflicting
> >>>> declaration 'typedef long unsigned int __u64'
> >>>>     30 | typedef unsigned long __u64;
> >>>>        |                       ^~~~~
> >>>>
> >>>> I try to shy away from knowing too much about C's typing system. I can
> >>>> easily locate the places in our code where we are defining those types
> >>>> ourself. However, I don't want to mess up proper detection and
> >>>> definition of them in a patch if I can help it.
> >>>>
> >>>> --Greg
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>>
> >>>
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