[sword-devel] Delays in rendering?

Daniel Sheffield d.j.yotta at gmail.com
Fri Mar 6 00:03:45 MST 2015


Either way should work. Personally I prefer the members to be pointers. But
perhaps it's just because I'm used to C...

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and empty. Randomness was upon the face of computing, and the Spirit of
ARPA moved upon the face of the computers. Then Kibo said, "Let there be
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divided the data from the randomness, and Kibo named the data Information,
and the randomness Clueless. And the Information and the Clueless were the
first Network.

On Mon, Mar 2, 2015 at 6:59 AM, David "Judah's Shadow" Blue <
yudahsshadow at gmx.com> wrote:

>
>
> On March 1, 2015 12:53:25 AM EST, Greg Hellings <greg.hellings at gmail.com>
> wrote:
> >David,
> >
> >It's most common to pass it around as a pointer, that way you're
> >guaranteed that there's only a single instance and you don't incur
> >overhead from allocating on the stack
>
> So can I change my member properties to be pointers or do I have to pass
> as function parameters by reference?
> --
> Sent from my Android device with K-9 Mail. Please excuse my brevity.
>
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