[sword-devel] KJV 1611

David Troidl DavidTroidl at aol.com
Sat Dec 14 06:15:48 MST 2013

The character thorn can be found in the Latin-1 Supplement block of 
Unicode: Þ
I would suggest investigating the Latin Extended blocks.  There are many 
fonts that support them.  You may find exactly the characters you are 
looking for.

You could also check with the Medieval Unicode Font Initiative: 


On 12/13/2013 8:51 PM, Israel wrote:
> If you wanted to do this you would need an appropriate font.  You may 
> have to actually make a font.  I suggest using fontforge as it is free 
> (as in freedom, as well as no cost).
> depending on your platform this could be extremely easy to install, or 
> you may have to go to the website to download it.
> This work would be helpful if someone wanted to make the Tyndale's 
> version true to the original (as it has some errors, such as the 
> problems with "them" and other words that are mainly contained in an 
> archaic symbol).
> Making a module is a bit complicated as of right now.  But I am sure 
> someone can provide you with some scripts to make easier. Though I 
> have never made a module, so that is just my outside opinion
> On 12/13/2013 06:39 PM, Barnes, Jeffrey wrote:
>> Hi Swordsmen,
>> One thing I’ve been hoping to see is someone interested enough to 
>> make a KJV 1611 module. I like the version for a few reasons, like 
>> the natural flow of the text, it’s poetic nature is beautiful to me, 
>> and the Reformation principle of clarity is followed imho.
>> So since the Sword project doesn’t have a 1611 module yet, I’d like 
>> to investigate what’s involved in making it.
>> One thing is that to be true to the 17th century printing, the 
>> alternate spellings of the text would have to be followed. The 
>> typeface used in the facsimiles I’ve found is a Gothic black letter 
>> face. I don’t want to use that, because it would make it unduly hard 
>> to read, especially on mobile and computer screens. I think one would 
>> need to use a roman, perhaps sans face for readability.
>> But the roman faces that are used to render the text don’t use glyphs 
>> like the long ’s’, the ‘thorn’, the rotunda ‘r’, etc. I think those 
>> are important visual cues to the reading of the text. So if I would 
>> write a parser, it would replace the roman text source (probably 
>> ascii range code points) to replace glyphs with unicode according to 
>> the printing rules of the era.
>> Is this work happening currently?
>> If so, could I help?
>> If not, where could I get a text source? I’ve seen facsimile 
>> renderings with roman parallel renderings, but they are a page at a 
>> time. It would be good if there was one or two files already with the 
>> roman characters.
>> After the parser, then there’s the work of making it a module. Where 
>> can I find a procedure for doing that? Is it a manual process?
>> I haven’t started any work yet, just thinking.
>> Any help appreciated.
>> Jeff
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