[sword-devel] MacSword and Mac AppStore

Manfred Bergmann manfred.bergmann at me.com
Sat Jan 29 06:05:22 MST 2011


Hi Nic.

> ------------------------------------------------------------------------
>
> 	Nic Carter <mailto:niccarter at mac.com>
> 29. Januar 2011 13:16
>
>
> You should be able to explain away #1 - this is exactly what all Bible 
> Apps do, so unless there are no other Bible Study apps available, you 
> should be able to explain this. I'd read up carefully that point, 
> cause you're not installing code & it depends on their definition of 
> "resources"... I know they relaxed that point heaps recently, but that 
> was for iOS - is it different for the Mac store vs the iOS store? :(
>
> For #3, the file system is very different under iOS - I can only play 
> with the filesystem within my own little sandbox & hence I oblige... 
> ;) probably worth complying for that & surely you can add code to 
> migrate any/all modules across on launch? Or something? :(
I see. Maybe I can explain away this one, too.
All alternatives are unfortunate.
> For #2, it may be worth having 2 versions of the app, as I think the 
> additional exposure of the Mac App Store would more than make up for 
> having an extra build in Xcode... So you can put your sparkle code 
> back in there, too... :)
>
> I have heard of developers having different builds of all their apps - 
> one for their existing customers & so they get the free upgrades they 
> were promised & one for their App Store customers, as you can't 
> migrate your customers licences across to the App Store at this point 
> in time...
Yep, I have a different version already which adds/removes the Sparkle 
updater.



Manfred
>
>
> Hope that helps? :)
>
> Sent from my phone, hence this email may be short...
>
>
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> ------------------------------------------------------------------------
>
> 	Manfred Bergmann <mailto:manfred.bergmann at me.com>
> 29. Januar 2011 13:02
>
>
> Hi Guys.
>
> I think it is relatively unlikely to succeed putting MacSword/Eloquent 
> in the Mac AppStore.
> The main stumbling blocks are:
>
> - the module installer:
> Apple doesn't allow "Apps that download or install additional code or 
> resources to add functionality or change their primary purpose will be 
> rejected"
>
> - creating the links for the module utilities in /usr/local/bin. For 
> that we aquire admin priviledges via an Apple API but allow doesn't 
> allow that either:
> "Apps that request escalation to root privileges or use setuid 
> attributes will be rejected"
>
> - finally Apps are only allowed to create folders in the filesystem 
> that reflect the name of the App. We create a "Sword" folder where the 
> modules are stored.
> Apple says we do not "comply with the Mac OS X File System 
> documentation".
>
>
> Nic, did you have similar issues (module installer and filesystem)?
>
> I'm not willing to remove this from the App and If Apple doesn't 
> except explanations for those then AppStore is a "no go".
>
>
>
>
> Manfred
>
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