[sword-devel] SwordReader - Text render timings
David Trotz
dtrotzjr at crosswire.org
Tue Jul 8 22:56:56 MST 2008
I took some time tonight looking more into where all the time is spent
loading a chapter of text. I put some microsecond timers around the more
significant calls in my LoadText call and this is what I found when
loading KJV version of Psalm 119 w/ all options off.
<snip>
m_modCurText->SetKey(keyCur);
0.009748 s
sprintf(strNum, i"386483203", pvHeading++);
0.002622 s
SWBuf preverseHeading = m_modCurText->getEntryAttributes()...
0.134881 s
if (preverseHeading.length()) {...
0.000000 s
s = GetVerseHeader(keyCur);...
0.062169 s
s += (TCHAR *)m_modCurText->RenderText();...
4.705670 s
s += ;
0.002992 s
if (s.length() > 0) {...
0.094492 s
if (keyCur.Verse() == GetMaxVerses())...
0.000000 s
Total Time ...
5.036635 s
</snip>
Out of 5 seconds we spend ~90% of it in RenderText. Just to be sure my
copy constructor wasn't the culprit, I took the 's += (TCHAR *)' part
off and tried again. It only shaved a bout 40 ms off the top.
thoughts, ideas, workarounds?
--
In Christ,
David Trotz
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