[sword-devel] Windows CE interface
Johan Gorter
sword-devel@crosswire.org
Sat, 17 Jan 2004 11:00:47 +0100
Hello,
The trick to uploading files is the little program, which gets normally
installed in:
C:\Program Files\Windows CE Tools\BIN\CEFILEVW.EXE
You have to copy the files one by one and make the directories by hand.
I tried to find faster ways to do this, but this was a waste of time.
Great that windows CE can use the newest sword libraries now!
Good luck with the Unicode things you want to get done. I will hope to
check in a change soon that will allow disabling the HTML interface
using a compiler-directive. When you use this, the emulator will speed
up some, but more importantly, debugging will work again. I recon that
the Unicode will also be easier to get to work without the HTML.
Johan
-----Original Message-----
From: sword-devel-admin@crosswire.org
[mailto:sword-devel-admin@crosswire.org] On Behalf Of Troy A. Griffitts
Sent: Friday, January 16, 2004 19:41
To: sword-devel@crosswire.org
Subject: Re: [sword-devel] Windows CE interface
Johah,
Thanks for the answers and encouragement.
Johan Gorter wrote:
> http://www.microsoft.com/windowsmobile/resources/downloads/developer/d
> ef
> ault.mspx
>
> It comes with an emulator, so you can use it. (I should add however
> that this device only emulates 16Mb of memory and sometimes a large
> book like psalms will not decompress).
I'm still not sure how to upload a module to the emulator. Any help
there would be greatly appreciated.
> The frontend is already split off from the library. There are two
> projects in the workspace, one which results in the sword.dll file and
> one which results in the gui.exe. The gui uses the header files and
> the generated sword.lib from the first project though.
Yes, you had everything split very nicely! Very nice work.
> I really hope you can get the main sword repository working with this
> gui. I was thinking since I had to make a lot of modifications due to
> problems with namespaces, we should disable the namespaces in the
> sword library (There was an option for this, wasn't there?).
Well, like I said, it 'compiles' for me now :) I'm not sure if it
actually works, cuz I can't get a Bible onto the emulator yet :)
> Feel free to make the CVS repository with the gui sources that I sent
> already. If it needs some modifications due to changes in the sword
> library, this should only be in one file, which is the wrapper.
Thank you. I've just added the CVS module called 'swordreader'. Your
write access information will follow in a private email.
> I do not know if the unicode modules will be easy to do. The CE-system
> is completely unicode, but it may need some more work to function.
>
> Greetings and may God bless you,
Thank you again! This is fun :) May God use this work mightily for His
Kingdom.
-Troy.
>
> Johan
>
> -----Original Message-----
> From: sword-devel-admin@crosswire.org
> [mailto:sword-devel-admin@crosswire.org] On Behalf Of Troy A.
> Griffitts
> Sent: Thursday, January 15, 2004 06:19
> To: sword-devel@crosswire.org
> Subject: Re: [sword-devel] Windows CE interface
>
>
> Johan,
> I don't have a wince handheld right now, but would like to help
you
> out a little on this project. Can you tell me exactly what version of
> the development tools to download (possibly with a link), and how I
> might get things compiled? I'm guessing that they come with some kind
> of emulator for debugging, so I can still help without a device; is
> this correct?
>
> My plans:
> Get all required modifications to the sword library into the
main
> sword CVS repository.
>
> Split your frontend out from the sword code and be sure it
compiles
> against the latest sword CVS repository.
>
> Get your frontend checked into CVS so we can keep it version
> controlled and can share in the development together.
>
> Try a few unicode modules out and be sure we can get it working
with
> at least Greek, Hebrew, and Roman scripts.
>
> And finally, I'll help you with your question about turning
options
> on and off. If you get time before I get all these previous things
> done, the functions that you'll want to look at are
> SWMgr::getGlobalOptions, and others right around that one in the
> include file.
>
> Excited to work together on this. I know many people are
overjoyed
> that you've started this and accomplished so much!
>
> -Troy.
>
>
>
> Johan Gorter wrote:
>
>>Hello all,
>>
>>I have just made some progress on the windows CE user interface for
>>sword. The text is now displayed through the built-in browser, so it
>>can do some more layout-things. I have made a screen shot for everyone
>
>
>>who is interested to see what the program looks like right now. (and
>>what an IPAQ looks like)
>>
>>http://home.student.utwente.nl/j.gorter/SwordReader/
>>
>>I have a question about the thml filters:
>>
>>I use the thmlhtml filter to generate the HTML to display. How can I
>>get the html formatted in such a way that the notes disappear (or move
>
>
>>somehow), that red words of Christ are turned on (when available), and
>
>
>>that other features (for example centered text in songs) are also
>>shown?
>>
>>I hope someone can help me out here.
>>
>>My (and I have faith it is also His) planning on the rest of the
>>project is like this:
>>
>>version 0.5 - The first version that I emailed to the list version 0.6
>
>
>>- The update version that I sent version 0.7 - this version (Source
>>and compiled version in
>>http://ozy.student.utwente.nl/~drsoong/SwordReader0.7.zip)
>>version 0.8 - The find page implemented
>>version 0.9 - The first real beta version: downloadable from a
>>webpage, a normal installer, an about screen, etc
>>
>>Greetings from the Netherlands,
>>
>>Johan
>>
>>_______________________________________________
>>sword-devel mailing list
>>sword-devel@crosswire.org
>>http://www.crosswire.org/mailman/listinfo/sword-devel
>
>
>
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