[sword-devel] intro + testing programs
sword-devel@crosswire.org
sword-devel@crosswire.org
Thu, 5 Jul 2001 11:12:50 +0200 (MEST)
This is a MIME encapsulated multipart message -
please use a MIME-compliant e-mail program to open it.
Dies ist eine mehrteilige Nachricht im MIME-Format -
bitte verwenden Sie zum Lesen ein MIME-konformes Mailprogramm.
--========GMXBoundary13907994324370
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit
> I have written a powerful compression algorythm. It compresses
> using a derivative of fractal compression, so it could be used to make
> the units for the sword a lot smaller, without loosing anything in the
> way of speed of use.
>
> anything you want doing, i'll do...
Hi Chris,
welcome on the team!
I am not responsible for assigning tasks to you, there are some
things that need to be done, but I am not sure when and how.
Troy or Chris, could you say something?
A good compression algorithm is definitely a very interesting
issue. Could you give some statistics on it, how much it
compresses various kinds of data compared to the common
algorithms (zip, bzip, rar etc.). A good and fast (contradiction?)
compression will be necessary because Chris will be adding HUGE
modules soon... (At least theoretically up to 4GB ;)
It should be possible to use sword (with the most important
modules) on handheld devices which have very low space.
Another important issue is searching, indexing etc.
Martin
--
GMX - Die Kommunikationsplattform im Internet.
http://www.gmx.net
GMX Tipp:
Machen Sie Ihr Hobby zu Geld bei unserem Partner 1&1!
http://profiseller.de/info/index.php3?ac=OM.PS.PS003K00596T0409a
--========GMXBoundary13907994324370
Content-Type: text/html; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2314.1000" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; =
MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV><FONT face=3DArial size=3D2>i have a lot of experience =
with visual=20
basic, delphi, pascal, and assembly. I understand C =
and C++,=20
but i don't do much programming in it. (it's not my =
favorite=20
language). my favourite programming area is optimisation using =
assembly sub-routines. I have written a couple of super-fast =
fractal=20
generators (circa .5 second to generate full screen =
fractal)</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>I am also very good at beta =
testing, finding=20
most bugs very quickly.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>I could program very fast fixes, =
very=20
quickly.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>I have written a powerful =
compression=20
algorythm. It compresses using a derivative of fractal =
compression, so=20
it could be used to make the units for the sword a lot smaller, =
without=20
loosing anything in the way of speed of use.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>anything you want doing, i'll=20
do...</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>yours in christ,</FONT></DIV>
<DIV> </DIV>
<DIV><BR><FONT face=3DArial size=3D2>Christopher =
Miller.</FONT></DIV>
<DIV> </DIV></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
--========GMXBoundary13907994324370
Content-Type: application/octet-stream; name="
"
Content-Transfer-Encoding: base64
Content-Disposition: attachment; filename="
"
--========GMXBoundary13907994324370--