[sword-devel] jgl
Troy A. Griffitts
sword-devel@crosswire.org
Sun, 09 Dec 2001 14:48:47 -0700
I agree that we don't depend on jgl currently enough to warrant using
this library. 'Thanks' to Joe for this list:
> Quick summary from my point of view:
> Advantages of JGL:
> - Closer to the STL way of doing things
This is a fairly large advantage as we are trying to port a C++ library
that has no restriction on using the STL.
I agree with all these, below. I REALLY think we should expose a
different method for the api other than the JGL Map. Our clients
shouldn't be forced to use jgl constructs. I don't mind exposing the
Map, but it shouldn't be the only way to use our api.
> Advantages to Collections:
> - No extra download
> - Better integrated with other Java classes, so you
> don't need to convert to a Map/Set/List in order
> to integrate with feature Y.
> - Used by more people
> - Better supported
> - Closer to the Java way of doing things
Having said this, has anyone looked at the ModEdit test program I added
to jsword to use the new SWInputMethod classes. This is straight from
our efforts with project el. I'd enjoy hearing a java expert's opinion
on the use of our IM classes. I know swing provides a method for
changing the input method, but looked like it wasn't advanced enough to
handle composite keystrokes like the Michigan-Claremont mapping.
Actually, I don't know enough about them to even make that statement
with much authority.
-Troy.