[sword-cvs] icu-sword/source/samples/ufortune Makefile,1.2,1.3 fortunedefs.mk,NONE,1.1 readme.txt,1.2,1.3 ufortune.c,1.2,1.3 ufortune.dsp,1.2,1.3 ufortune.dsw,1.2,1.3 ufortune.sln,NONE,1.1 ufortune.vcproj,NONE,1.1

sword@www.crosswire.org sword@www.crosswire.org
Tue, 9 Sep 2003 19:43:06 -0700


Update of /usr/local/cvsroot/icu-sword/source/samples/ufortune
In directory www:/tmp/cvs-serv19862/source/samples/ufortune

Added Files:
	Makefile fortunedefs.mk readme.txt ufortune.c ufortune.dsp 
	ufortune.dsw ufortune.sln ufortune.vcproj 
Log Message:
ICU 2.6 commit


--- NEW FILE: fortunedefs.mk ---
# Copyright (c) 2001-2002 IBM, Inc. and others
# common makefile between ufortune and ufortune/resources

# mode of resource bundle -
# you can change this to:
#   dll    -  will create a dynamically linked library 
#                 (may require 'make install' in resources subdir for
#                  proper library installation)
#
#   static - will statically link data into ufortune
#
#   common - will create fortune_resources.dat in the resources subdir
#                (must be locatable by ICU_PATH - use 'make check')
#
#   files  - will use separate files, such as es.res, fi.res, etc.
#                (use 'make check')
#
RESMODE=static

# Resource shortname
RESNAME=fortune_resources

RESLDFLAGS=
# Don't call udata_setAppData unless we are linked with the data
RESCPPFLAGS=-DUFORTUNE_NOSETAPPDATA
CHECK_VARS= ICU_DATA=$(RESDIR)

# DLL and static modes are identical here
ifeq ($(RESMODE),dll)
RESLDFLAGS= -L$(RESDIR) -l$(RESNAME)
RESCPPFLAGS=
CHECK_VARS=
endif

ifeq ($(RESMODE),static)
RESLDFLAGS= -L$(RESDIR) -l$(RESNAME)
RESCPPFLAGS=
CHECK_VARS=
endif






--- NEW FILE: ufortune.sln ---
Microsoft Visual Studio Solution File, Format Version 7.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ufortune", "ufortune.vcproj", "{25F534DF-93C9-4853-A88E-DB7D8CF74042}"
EndProject
Global
	GlobalSection(SolutionConfiguration) = preSolution
		ConfigName.0 = Debug
		ConfigName.1 = Release
	EndGlobalSection
	GlobalSection(ProjectDependencies) = postSolution
	EndGlobalSection
	GlobalSection(ProjectConfiguration) = postSolution
		{25F534DF-93C9-4853-A88E-DB7D8CF74042}.Debug.ActiveCfg = Debug|Win32
		{25F534DF-93C9-4853-A88E-DB7D8CF74042}.Debug.Build.0 = Debug|Win32
		{25F534DF-93C9-4853-A88E-DB7D8CF74042}.Release.ActiveCfg = Release|Win32
		{25F534DF-93C9-4853-A88E-DB7D8CF74042}.Release.Build.0 = Release|Win32
	EndGlobalSection
	GlobalSection(ExtensibilityGlobals) = postSolution
	EndGlobalSection
	GlobalSection(ExtensibilityAddIns) = postSolution
	EndGlobalSection
EndGlobal

--- NEW FILE: ufortune.vcproj ---
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="ufortune"
	SccProjectName=""
	SccLocalPath="">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\..\..\include"
				PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				PrecompiledHeaderFile=".\Debug/ufortune.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="icuucd.lib resources\fortune_resources.lib icuiod.lib"
				OutputFile=".\Debug/ufortune.exe"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="../../../lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\Debug/ufortune.pdb"
				SubSystem="1"/>
			<Tool
				Name="VCMIDLTool"
				TypeLibraryName=".\Debug/ufortune.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\..\..\include"
				PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
				StringPooling="TRUE"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="TRUE"
				PrecompiledHeaderFile=".\Release/ufortune.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="icuuc.lib resources\fortune_resources.lib icuio.lib"
				OutputFile=".\Release/ufortune.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="../../../lib"
				ProgramDatabaseFile=".\Release/ufortune.pdb"
				SubSystem="1"/>
			<Tool
				Name="VCMIDLTool"
				TypeLibraryName=".\Release/ufortune.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
			<File
				RelativePath=".\ufortune.c">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
			<File
				RelativePath=".\resources\es.txt">
			</File>
			<File
				RelativePath=".\resources\res-file-list.txt">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCustomBuildTool"
						CommandLine="cd resources
nmake -f fortune_resources.mak
copy Fortune_Resources.DLL ..\$(TargetDir)
"
						Outputs="phony-output"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCustomBuildTool"
						CommandLine="cd resources
nmake -f fortune_resources.mak
copy Fortune_Resources.DLL ..\$(TargetDir)
"
						Outputs="phony-output"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\resources\root.txt">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl">
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>