[sword-cvs] icu-sword/source/layoutex .cvsignore,NONE,1.1 LXUtilities.cpp,NONE,1.1 LXUtilities.h,NONE,1.1 Makefile.in,NONE,1.1 ParagraphLayout.cpp,NONE,1.1 RunArrays.cpp,NONE,1.1 Utilities.cpp,NONE,1.1 Utilities.h,NONE,1.1 layoutex.dsp,NONE,1.1 layoutex.rc,NONE,1.1 layoutex.vcproj,NONE,1.1
sword@www.crosswire.org
sword@www.crosswire.org
Tue, 9 Sep 2003 19:42:29 -0700
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Update of /usr/local/cvsroot/icu-sword/source/layoutex
In directory www:/tmp/cvs-serv19862/source/layoutex
Added Files:
.cvsignore LXUtilities.cpp LXUtilities.h Makefile.in
ParagraphLayout.cpp RunArrays.cpp Utilities.cpp Utilities.h
layoutex.dsp layoutex.rc layoutex.vcproj
Log Message:
ICU 2.6 commit
--- NEW FILE: .cvsignore ---
*.d
*.pdb
Debug
Makefile
Release
libicu*.*
--- NEW FILE: LXUtilities.cpp ---
/*
**********************************************************************
* Copyright (C) 2002-2003, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
#include "layout/LETypes.h"
#include "LXUtilities.h"
U_NAMESPACE_BEGIN
//
// Finds the high bit by binary searching
// through the bits in n.
//
le_int8 LXUtilities::highBit(le_int32 value)
{
if (value <= 0) {
return -32;
}
le_int8 bit = 0;
if (value >= 1 << 16) {
value >>= 16;
bit += 16;
}
if (value >= 1 << 8) {
value >>= 8;
bit += 8;
}
if (value >= 1 << 4) {
value >>= 4;
bit += 4;
}
if (value >= 1 << 2) {
value >>= 2;
bit += 2;
}
if (value >= 1 << 1) {
value >>= 1;
bit += 1;
}
return bit;
}
le_int32 LXUtilities::search(le_int32 value, const le_int32 array[], le_int32 count)
{
le_int32 power = 1 << highBit(count);
le_int32 extra = count - power;
le_int32 probe = power;
le_int32 index = 0;
if (value >= array[extra]) {
index = extra;
}
while (probe > (1 << 0)) {
probe >>= 1;
if (value >= array[index + probe]) {
index += probe;
}
}
return index;
}
void LXUtilities::reverse(le_int32 array[], le_int32 length)
{
le_int32 front, back;
for (front = 0, back = length - 1; front < back; front += 1, back -= 1) {
le_int32 swap = array[front];
array[front] = array[back];
array[back] = swap;
}
}
void LXUtilities::reverse(float array[], le_int32 length)
{
le_int32 front, back;
for (front = 0, back = length - 1; front < back; front += 1, back -= 1) {
float swap = array[front];
array[front] = array[back];
array[back] = swap;
}
}
U_NAMESPACE_END
--- NEW FILE: LXUtilities.h ---
/*
**********************************************************************
* Copyright (C) 2003, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
#ifndef __LXUTILITIES_H
#define __LXUTILITIES_H
#include "layout/LETypes.h"
U_NAMESPACE_BEGIN
class LXUtilities
{
public:
static le_int8 highBit(le_int32 value);
static le_int32 search(le_int32 value, const le_int32 array[], le_int32 count);
static void reverse(le_int32 array[], le_int32 count);
static void reverse(float array[], le_int32 count);
};
U_NAMESPACE_END
#endif
--- NEW FILE: Makefile.in ---
## Copyright (c) 1999-2003, International Business Machines Corporation and
## others. All Rights Reserved.
## Makefile.in for ICU - layout
SO_TARGET_VERSION = @LIB_VERSION@
SO_TARGET_VERSION_MAJOR = @LIB_VERSION_MAJOR@
## Install directory information
srcdir = @srcdir@
top_srcdir = @top_srcdir@
top_builddir = ..
include $(top_builddir)/icudefs.mk
## Build directory information
subdir = layoutex
## Extra files to remove for 'make clean'
CLEANFILES = *~ $(DEPS)
## Target information
TARGET_STUBNAME=lx
ifneq ($(ENABLE_STATIC),)
TARGET = $(LIBICU)$(TARGET_STUBNAME)$(ICULIBSUFFIX).a
endif
ifneq ($(ENABLE_SHARED),)
SO_TARGET = $(LIBICU)$(TARGET_STUBNAME)$(ICULIBSUFFIX).$(SO)
ALL_SO_TARGETS = $(SO_TARGET) $(MIDDLE_SO_TARGET) $(FINAL_SO_TARGET)
endif
ALL_TARGETS = $(TARGET) $(ALL_SO_TARGETS)
DYNAMICCPPFLAGS = $(SHAREDLIBCPPFLAGS)
DYNAMICCFLAGS = $(SHAREDLIBCFLAGS)
DYNAMICCXXFLAGS = $(SHAREDLIBCXXFLAGS)
CPPFLAGS += -I$(srcdir) -I$(srcdir)/unicode -I$(srcdir)/.. -I$(top_builddir)/common -I$(top_srcdir)/common $(LIBCPPFLAGS)
DEFS += -DU_LAYOUTEX_IMPLEMENTATION
LIBS = $(LIBICUUC) $(LIBICULE) $(DEFAULT_LIBS)
OBJECTS = ParagraphLayout.o \
RunArrays.o \
LXUtilities.o
STATIC_OBJECTS = $(OBJECTS:.o=.$(STATIC_O))
DEPS = $(OBJECTS:.o=.d)
## Header files to install
HEADERS= $(srcdir)/layout/ParagraphLayout.h $(srcdir)/layout/RunArrays.h
## List of phony targets
.PHONY : all all-local install install-local clean clean-local \
distclean distclean-local install-library install-headers dist \
dist-local check check-local
## Clear suffix list
.SUFFIXES :
## List of standard targets
all: all-local
install: install-local
clean: clean-local
distclean : distclean-local
dist: dist-local
check: all check-local
all-local: $(ALL_TARGETS)
install-local: install-headers install-library
install-library: all-local
$(MKINSTALLDIRS) $(DESTDIR)$(libdir)
ifneq ($(ENABLE_STATIC),)
$(INSTALL-L) $(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
endif
ifneq ($(ENABLE_SHARED),)
$(INSTALL-L) $(FINAL_SO_TARGET) $(DESTDIR)$(libdir)/$(FINAL_SO_TARGET)
ifneq ($(FINAL_SO_TARGET),$(SO_TARGET))
cd $(DESTDIR)$(libdir) && $(RM) $(SO_TARGET) && ln -s $(FINAL_SO_TARGET) $(SO_TARGET)
ifneq ($(FINAL_SO_TARGET),$(MIDDLE_SO_TARGET))
cd $(DESTDIR)$(libdir) && $(RM) $(MIDDLE_SO_TARGET) && ln -s $(FINAL_SO_TARGET) $(MIDDLE_SO_TARGET)
endif
endif
endif
ifneq ($(IMPORT_LIB_EXT),)
$(INSTALL-L) $(FINAL_IMPORT_LIB) $(DESTDIR)$(libdir)/$(FINAL_IMPORT_LIB)
cd $(DESTDIR)$(libdir) && $(RM) $(IMPORT_LIB) && ln -s $(FINAL_IMPORT_LIB) $(IMPORT_LIB)
ifneq ($(MIDDLE_IMPORT_LIB),$(FINAL_IMPORT_LIB))
cd $(DESTDIR)$(libdir) && $(RM) $(MIDDLE_IMPORT_LIB) && ln -s $(FINAL_IMPORT_LIB) $(MIDDLE_IMPORT_LIB)
endif
endif
install-headers:
$(MKINSTALLDIRS) $(DESTDIR)$(includedir)/layout
@for file in $(HEADERS); do \
echo "$(INSTALL_DATA) $$file $(DESTDIR)$(includedir)/layout"; \
$(INSTALL_DATA) $$file $(DESTDIR)$(includedir)/layout || exit; \
done
dist-local:
clean-local:
test -z "$(CLEANFILES)" || $(RMV) $(CLEANFILES)
$(RMV) $(OBJECTS) $(ALL_TARGETS)
# $(RMV) $(OBJECTS) $(STATIC_OBJECTS) $(ALL_TARGETS)
distclean-local: clean-local
$(RMV) Makefile
check-local:
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
cd $(top_builddir) \
&& CONFIG_FILES=$(subdir)/$@ CONFIG_HEADERS= $(SHELL) ./config.status
ifneq ($(ENABLE_STATIC),)
$(TARGET): $(TARGET)($(STATIC_OBJECTS))
$(RANLIB) $@
endif
ifneq ($(ENABLE_SHARED),)
$(FINAL_SO_TARGET): $(OBJECTS)
$(SHLIB.cc) $(LD_SONAME) $(OUTOPT)$@ $^ $(LIBS)
endif
ifeq (,$(MAKECMDGOALS))
-include $(DEPS)
else
ifneq ($(patsubst %clean,,$(MAKECMDGOALS)),)
-include $(DEPS)
endif
endif
--- NEW FILE: ParagraphLayout.cpp ---
/*
**********************************************************************
* Copyright (C) 2002-2003, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
/*
* paragraphLayout doesn't make much sense without
* BreakIterator...
*/
#include "layout/LETypes.h"
#include "layout/LELanguages.h"
#include "layout/LayoutEngine.h"
#include "layout/LEFontInstance.h"
#include "unicode/ubidi.h"
#include "unicode/uchriter.h"
#include "unicode/brkiter.h"
[...968 lines suppressed...]
if (leading > fLeading) {
fLeading = leading;
}
if (dl > maxDL) {
maxDL = dl;
}
}
fLeading = maxDL - fDescent;
}
const char ParagraphLayout::VisualRun::fgClassID = 0;
U_NAMESPACE_END
#endif
--- NEW FILE: RunArrays.cpp ---
/*
**********************************************************************
* Copyright (C) 2003, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
#include "layout/LETypes.h"
#include "layout/LEFontInstance.h"
#include "unicode/locid.h"
#include "layout/RunArrays.h"
U_NAMESPACE_BEGIN
const char RunArray::fgClassID = 0;
le_int32 RunArray::ensureCapacity()
{
if (fCount >= fCapacity) {
if (fCapacity == 0) {
fCapacity = INITIAL_CAPACITY;
init(fCapacity);
} else {
fCapacity += (fCapacity < CAPACITY_GROW_LIMIT ? fCapacity : CAPACITY_GROW_LIMIT);
grow(fCapacity);
}
}
return fCount++;
}
void RunArray::init(le_int32 capacity)
{
fLimits = LE_NEW_ARRAY(le_int32, capacity);
}
void RunArray::grow(le_int32 newCapacity)
{
fLimits = (le_int32 *) LE_GROW_ARRAY(fLimits, newCapacity);
}
le_int32 RunArray::add(le_int32 limit)
{
if (fClientArrays) {
return -1;
}
le_int32 index = ensureCapacity();
le_int32 *limits = (le_int32 *) fLimits;
limits[index] = limit;
return index;
}
const char FontRuns::fgClassID = 0;
void FontRuns::init(le_int32 capacity)
{
RunArray::init(capacity);
fFonts = LE_NEW_ARRAY(const LEFontInstance *, capacity);
}
void FontRuns::grow(le_int32 capacity)
{
RunArray::grow(capacity);
fFonts = (const LEFontInstance **) LE_GROW_ARRAY(fFonts, capacity);
}
le_int32 FontRuns::add(const LEFontInstance *font, le_int32 limit)
{
le_int32 index = RunArray::add(limit);
if (index >= 0) {
LEFontInstance **fonts = (LEFontInstance **) fFonts;
fonts[index] = (LEFontInstance *) font;
}
return index;
}
const LEFontInstance *FontRuns::getFont(le_int32 run) const
{
if (run < 0 || run >= getCount()) {
return NULL;
}
return fFonts[run];
}
const char LocaleRuns::fgClassID = 0;
void LocaleRuns::init(le_int32 capacity)
{
RunArray::init(capacity);
fLocales = LE_NEW_ARRAY(const Locale *, capacity);
}
void LocaleRuns::grow(le_int32 capacity)
{
RunArray::grow(capacity);
fLocales = (const Locale **) LE_GROW_ARRAY(fLocales, capacity);
}
le_int32 LocaleRuns::add(const Locale *locale, le_int32 limit)
{
le_int32 index = RunArray::add(limit);
if (index >= 0) {
Locale **locales = (Locale **) fLocales;
locales[index] = (Locale *) locale;
}
return index;
}
const Locale *LocaleRuns::getLocale(le_int32 run) const
{
if (run < 0 || run >= getCount()) {
return NULL;
}
return fLocales[run];
}
const char ValueRuns::fgClassID = 0;
void ValueRuns::init(le_int32 capacity)
{
RunArray::init(capacity);
fValues = LE_NEW_ARRAY(le_int32, capacity);
}
void ValueRuns::grow(le_int32 capacity)
{
RunArray::grow(capacity);
fValues = (const le_int32 *) LE_GROW_ARRAY(fValues, capacity);
}
le_int32 ValueRuns::add(le_int32 value, le_int32 limit)
{
le_int32 index = RunArray::add(limit);
if (index >= 0) {
le_int32 *values = (le_int32 *) fValues;
values[index] = value;
}
return index;
}
le_int32 ValueRuns::getValue(le_int32 run) const
{
if (run < 0 || run >= getCount()) {
return -1;
}
return fValues[run];
}
U_NAMESPACE_END
--- NEW FILE: Utilities.cpp ---
/*
**********************************************************************
* Copyright (C) 2002, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
#include "layout/LETypes.h"
#include "Utilities.h"
U_NAMESPACE_BEGIN
//
// Finds the high bit by binary searching
// through the bits in n.
//
le_int8 Utilities::highBit(le_int32 value)
{
if (value <= 0) {
return -32;
}
le_int8 bit = 0;
if (value >= 1 << 16) {
value >>= 16;
bit += 16;
}
if (value >= 1 << 8) {
value >>= 8;
bit += 8;
}
if (value >= 1 << 4) {
value >>= 4;
bit += 4;
}
if (value >= 1 << 2) {
value >>= 2;
bit += 2;
}
if (value >= 1 << 1) {
value >>= 1;
bit += 1;
}
return bit;
}
le_int32 Utilities::search(le_int32 value, const le_int32 array[], le_int32 count)
{
le_int32 power = 1 << highBit(count);
le_int32 extra = count - power;
le_int32 probe = power;
le_int32 index = 0;
if (value >= array[extra]) {
index = extra;
}
while (probe > (1 << 0)) {
probe >>= 1;
if (value >= array[index + probe]) {
index += probe;
}
}
return index;
}
void Utilities::reverse(le_int32 array[], le_int32 length)
{
le_int32 front, back;
for (front = 0, back = length - 1; front < back; front += 1, back -= 1) {
le_int32 swap = array[front];
array[front] = array[back];
array[back] = swap;
}
}
void Utilities::reverse(float array[], le_int32 length)
{
le_int32 front, back;
for (front = 0, back = length - 1; front < back; front += 1, back -= 1) {
float swap = array[front];
array[front] = array[back];
array[back] = swap;
}
}
U_NAMESPACE_END
--- NEW FILE: Utilities.h ---
/*
**********************************************************************
* Copyright (C) 2002, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
#ifndef __UTILITIES_H
#define __UTILITIES_H
#include "layout/LETypes.h"
U_NAMESPACE_BEGIN
class Utilities
{
public:
static le_int8 highBit(le_int32 value);
static le_int32 search(le_int32 value, const le_int32 array[], le_int32 count);
static void reverse(le_int32 array[], le_int32 count);
static void reverse(float array[], le_int32 count);
};
U_NAMESPACE_END
#endif
--- NEW FILE: layoutex.dsp ---
# Microsoft Developer Studio Project File - Name="layoutex" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=layoutex - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "layoutex.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "layoutex.mak" CFG="layoutex - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "layoutex - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "layoutex - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "layoutex - Win64 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "layoutex - Win64 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
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# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "layoutex - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\lib\"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /FD /c
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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\lib\"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /Op /I "..\..\include" /I "..\common" /D "_DEBUG" /D "WIN64" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GZ /QIA64_fmaopt /Zm600 /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win64
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win64
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:IX86 /pdbtype:sept /machine:IA64
# ADD LINK32 ..\..\lib\icuucd.lib ..\..\lib\iculed.lib /nologo /dll /incremental:no /debug /machine:IX86 /out:"..\..\bin\iculx26d.dll" /implib:"..\..\lib\iculxd.lib" /pdbtype:sept /machine:IA64
!ENDIF
# Begin Target
# Name "layoutex - Win32 Release"
# Name "layoutex - Win32 Debug"
# Name "layoutex - Win64 Release"
# Name "layoutex - Win64 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\LXUtilities.cpp
# End Source File
# Begin Source File
SOURCE=.\ParagraphLayout.cpp
# End Source File
# Begin Source File
SOURCE=.\RunArrays.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\LXUtilities.h
# End Source File
# Begin Source File
SOURCE=.\layout\ParagraphLayout.h
!IF "$(CFG)" == "layoutex - Win32 Release"
# Begin Custom Build
InputPath=.\layout\ParagraphLayout.h
"..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\layout
# End Custom Build
!ELSEIF "$(CFG)" == "layoutex - Win32 Debug"
# Begin Custom Build
InputPath=.\layout\ParagraphLayout.h
"..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\layout
# End Custom Build
!ELSEIF "$(CFG)" == "layoutex - Win64 Release"
# Begin Custom Build
InputPath=.\layout\ParagraphLayout.h
"..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\layout
# End Custom Build
!ELSEIF "$(CFG)" == "layoutex - Win64 Debug"
# Begin Custom Build
InputPath=.\layout\ParagraphLayout.h
"..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\layout
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\layout\RunArrays.h
!IF "$(CFG)" == "layoutex - Win32 Release"
# Begin Custom Build
InputPath=.\layout\RunArrays.h
"..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\layout
# End Custom Build
!ELSEIF "$(CFG)" == "layoutex - Win32 Debug"
# Begin Custom Build
InputPath=.\layout\RunArrays.h
"..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\layout
# End Custom Build
!ELSEIF "$(CFG)" == "layoutex - Win64 Release"
# Begin Custom Build
InputPath=.\layout\RunArrays.h
"..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\layout
# End Custom Build
!ELSEIF "$(CFG)" == "layoutex - Win64 Debug"
# Begin Custom Build
InputPath=.\layout\RunArrays.h
"..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\layout
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\layoutex.rc
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409 /i "..\common"
# End Source File
# End Group
# End Target
# End Project
--- NEW FILE: layoutex.rc ---
//Do not edit with Microsoft Developer Studio because it will modify this
//script in the wrong way.
// Copyright (c) 2001-2003 International Business Machines
// Corporation and others. All Rights Reserved.
//
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winresrc.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
#pragma code_page(1252)
#include "unicode\uversion.h"
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
#define STR(s) #s
#define CommaVersionString(a, b, c, d) STR(a) ", " STR(b) ", " STR(c) ", " STR(d) "\0"
VS_VERSION_INFO VERSIONINFO
FILEVERSION U_ICU_VERSION_MAJOR_NUM, U_ICU_VERSION_MINOR_NUM, U_ICU_VERSION_PATCHLEVEL_NUM, 0
PRODUCTVERSION U_ICU_VERSION_MAJOR_NUM, U_ICU_VERSION_MINOR_NUM, U_ICU_VERSION_PATCHLEVEL_NUM, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS__WINDOWS32
FILETYPE VFT_DLL
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "00000000"
BEGIN
VALUE "Comments", "http://oss.software.ibm.com/icu/\0"
VALUE "CompanyName", "IBM Corporation and others\0"
VALUE "FileDescription", "IBM ICU Layout Extensions DLL\0"
VALUE "FileVersion", CommaVersionString(U_ICU_VERSION_MAJOR_NUM, U_ICU_VERSION_MINOR_NUM, U_ICU_VERSION_PATCHLEVEL_NUM, 0)
VALUE "LegalCopyright", U_COPYRIGHT_STRING "\0"
#ifdef _DEBUG
VALUE "OriginalFilename", "iculx" U_ICU_VERSION_SHORT "d.dll\0")
#else
VALUE "OriginalFilename", "iculx" U_ICU_VERSION_SHORT ".dll\0")
#endif
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "International Components for Unicode\0"
VALUE "ProductVersion", CommaVersionString(U_ICU_VERSION_MAJOR_NUM, U_ICU_VERSION_MINOR_NUM, U_ICU_VERSION_PATCHLEVEL_NUM, 0)
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x000, 0000
END
END
/////////////////////////////////////////////////////////////////////////////
--- NEW FILE: layoutex.vcproj ---
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="layoutex"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\..\lib"
IntermediateDirectory=".\Release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
ImproveFloatingPointConsistency="TRUE"
AdditionalIncludeDirectories="..\..\include,..\common"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_USRDLL;U_LAYOUTEX_IMPLEMENTATION"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
PrecompiledHeaderFile=".\Release/layoutex.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="..\..\lib\icuuc.lib ..\..\lib\icule.lib"
OutputFile="..\..\bin\iculx26.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\..\..\lib/iculx26.pdb"
ImportLibrary="..\..\lib\iculx.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\..\..\lib/layoutex.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\..\..\lib"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include,..\common"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_USRDLL;U_LAYOUTEX_IMPLEMENTATION"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
PrecompiledHeaderFile=".\Debug/layoutex.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="..\..\lib\icuucd.lib ..\..\lib\iculed.lib"
OutputFile="..\..\bin\iculx26d.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\..\..\lib/iculx26d.pdb"
ImportLibrary="..\..\lib\iculxd.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\..\..\lib/layoutex.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="LXUtilities.cpp">
</File>
<File
RelativePath=".\ParagraphLayout.cpp">
</File>
<File
RelativePath=".\RunArrays.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="LXUtilities.h">
</File>
<File
RelativePath=".\layout\ParagraphLayout.h">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="copy $(InputPath) ..\..\include\layout
"
Outputs="..\..\include\layout\ParagraphLayout.h"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="copy $(InputPath) ..\..\include\layout
"
Outputs="..\..\include\layout\ParagraphLayout.h"/>
</FileConfiguration>
</File>
<File
RelativePath=".\layout\RunArrays.h">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="copy $(InputPath) ..\..\include\layout
"
Outputs="..\..\include\layout\RunArrays.h"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="copy $(InputPath) ..\..\include\layout
"
Outputs="..\..\include\layout\RunArrays.h"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath=".\layoutex.rc">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\common;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\common;$(NoInherit)"/>
</FileConfiguration>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
- Previous message: [sword-cvs] icu-sword/source/data/translit t_Any_Accents.txt,NONE,1.1 t_Any_Latin1.txt,NONE,1.1 t_Any_Publishing.txt,NONE,1.1 t_Arab_Latn.txt,NONE,1.1 t_Beng_InterIndic.txt,NONE,1.1 t_Cyrl_Latn.txt,NONE,1.1 t_Deva_InterIndic.txt,NONE,1.1 t_FWidth_HWidth.txt,NONE,1.1 t_Grek_Latn.txt,NONE,1.1 t_Grek_Latn_BGreek.txt,NONE,1.1 t_Grek_Latn_UNGEGN.txt,NONE,1.1 t_Gujr_InterIndic.txt,NONE,1.1 t_Guru_InterIndic.txt,NONE,1.1 t_HTMLEnt_Any.txt,NONE,1.1 t_Hani_Latn.txt,NONE,1.1 t_Hani_Latn_EDICT.txt,NONE,1.1 t_Hebr_Latn.txt,NONE,1.1 t_Hebr_Latn_SBL.txt,NONE,1.1 t_Hira_Kana.txt,NONE,1.1 t_Hira_Latn.txt,NONE,1.1 t_InterIndic_Beng.txt,NONE,1.1 t_InterIndic_Deva.txt,NONE,1.1 t_InterIndic_Gujr.txt,NONE,1.1 t_InterIndic_Guru.txt,NONE,1.1 t_InterIndic_Knda.txt,NONE,1.1 t_InterIndic_Latn.txt,NONE,1.1 t_InterIndic_Mlym.txt,NONE,1.1 t_InterIndic_Orya.txt,NONE,1.1 t_InterIndic_Taml.txt,NONE,1.1 t_InterIndic_Telu.txt,NONE,1.1 t_Kanji_Romaji.txt,NONE,1.1 t_Knda_InterIndic.txt,NONE,1.1 t_Latn_Armn.txt,NONE,1.1 t_Latn_Coptic.txt,NONE,1.1 t_Latn_Ethi.txt,NONE,1.1 t_Latn_Geor.txt,NONE,1.1 t_Latn_Goth.txt,NONE,1.1 t_Latn_Grek_Beta.txt,NONE,1.1 t_Latn_Hebr_Beta.txt,NONE,1.1 t_Latn_InterIndic.txt,NONE,1.1 t_Latn_Jamo.txt,NONE,1.1 t_Latn_Kana.txt,NONE,1.1 t_Latn_Syrc.txt,NONE,1.1 t_Latn_Syrc_Beta.txt,NONE,1.1 t_Latn_Ugar.txt,NONE,1.1 t_Mlym_InterIndic.txt,NONE,1.1 t_Orya_InterIndic.txt,NONE,1.1 t_Taml_InterIndic.txt,NONE,1.1 t_Telu_InterIndic.txt,NONE,1.1 translit_index.txt,NONE,1.1 trnsfiles.mk,NONE,1.1
- Next message: [sword-cvs] icu-sword/source/layoutex/layout ParagraphLayout.h,NONE,1.1 RunArrays.h,NONE,1.1
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