[bt-devel] Bible Application for Mobile Devices
Gary Holmlund
gary.holmlund at gmail.com
Fri Aug 16 19:09:59 MST 2013
?????,
I would like to explore how we could work together on this project. I am
glad you are interested in a QML version. It seems that it can provide
the best experience for mobile devices.
I have a window manager that can handle multiple windows in either
tabbed or tiled modes. It could also be made to switch to a single
window mode. This would probably be able to look similar to your QML
prototype. With these modes it could work with smaller screens such as
you describe and with larger tablets.
I have installed Mini on my Nexus 7 tablet. The install manager looks
good to me and probably works better on small screens.
Since Mini is currently based on QWidgets, a QML version would be mostly
a new implementation, right? Mobile is only partly implemented. So I
could see either evolving Mobile or starting over and pulling parts of
Mobile that we like. If it is called Mini or Mobile is not important to
me. I am interested in it eventually being as full featured as BibleTime
Desktop, but that would be well after the first QML release.
I also feel that it should be in the same repository as BibleTime Desktop.
I would be interested in knowing more about how the builds on various
mobile platforms have be worked out. And also about building Sword and
other dependencies.
Gary Holmlund
On 08/14/2013 06:45 AM, ????? ?????? wrote:
> Hi, again.
>
> I have looked BibleTime Mobile, and would like to ask, are you
> developing for tablet? Simply default window is very big and have
> little controls. I'm primarily targeting on smartphones, my own device
> is 480x800 with 3.7 inch screen. And of course in final i would like
> the application to run on all screen sizes.
>
>
> I been playing with QML and found it very handy. Now i want second
> frontend based on QML for Mini. There is prototype of what i would
> like to see -
> https://gitorious.org/bibletime/mini/blobs/raw/master/platforms/qml/btmini/metro.qml
> So i think we would unite efforts in producing QML based front end. If
> you strongly wish that it will be BibleTime Mobile, i have no
> objections (but better to decide this collaborative, by all bt-devel
> list). And i will remove Mini from Stores when Mobile reach maturity.
>
>
> I have something to say about InstallManager. In Mini there is
> workable/rough implementation of what i thought is more convenient (It
> is available in GooglePlay now).
> As a user, first of all i want to see in install manager is what
> content is available for me, for my language, and 95% of content in
> available repositories is useless for me. So i have combined all
> sources and groped them by language, on first launch i scroll view to
> first child entry of user's language.
>
> Next thing i want to add is, slight different installation logic:
> pressing on a module displays dialog 'Do You want to Install %1?'
> any existing panel becomes a progress bar with cancel button
> installation starts in parallel thread, user able to proceed
> selecting modules
>
>
> Blessings
>
>
>
> 2013/7/15 ????? ?????? <kostyamaslyuk at gmail.com
> <mailto:kostyamaslyuk at gmail.com>>
>
> I have wubi-kubuntu, i will try to do it there.
>
> Yes last time i tried to build BibleTime on Windows it was not
> easy. For Mini project i just include required sources for Sword
> and Clucene in .pro files.
>
>
> 2013/7/12 Gary Holmlund <gary.holmlund at gmail.com
> <mailto:gary.holmlund at gmail.com>>
>
> On 7/12/2013 4:02 AM, ????? ?????? wrote:
>
>
> I would like to build BTM, but encountered with that
> QtCreator 2.7.2 can't import CMake project (it fails when
> looking for QtCore5.dll not in right place). I'm on
> windows7x64, have you any clue how i can be built?
>
> Setting up a Windows build of BibleTime (even the desktop
> version) is quite a task. And not only do you have to build
> BibleTime, but also build sword and clucene. I recommend
> against it for just seeing BT mobile. Can you do it on linux?
>
> You specific problem can probably be fixed by putting the
> directory that the dll is in into your PATH.
>
>
> Gary
>
>
>
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